Struct lu_packets::world::gm::client::DropClientLoot
source · [−]pub struct DropClientLoot {
pub use_position: bool,
pub final_position: Vector3,
pub currency: i32,
pub item_template: Lot,
pub loot_id: ObjId,
pub owner: ObjId,
pub source_obj: ObjId,
pub spawn_position: Vector3,
}
Fields
use_position: bool
final_position: Vector3
currency: i32
item_template: Lot
loot_id: ObjId
owner: ObjId
source_obj: ObjId
spawn_position: Vector3
Trait Implementations
sourceimpl Debug for DropClientLoot
impl Debug for DropClientLoot
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for DropClientLoot
impl<__READER: Read> Deserialize<LittleEndian, __READER> for DropClientLoot
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<DropClientLoot> for GameMessage
impl From<DropClientLoot> for GameMessage
sourcefn from(msg: DropClientLoot) -> Self
fn from(msg: DropClientLoot) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<DropClientLoot> for DropClientLoot
impl PartialEq<DropClientLoot> for DropClientLoot
sourcefn eq(&self, other: &DropClientLoot) -> bool
fn eq(&self, other: &DropClientLoot) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME DropClientLoot
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME DropClientLoot
impl StructuralPartialEq for DropClientLoot
Auto Trait Implementations
impl RefUnwindSafe for DropClientLoot
impl Send for DropClientLoot
impl Sync for DropClientLoot
impl Unpin for DropClientLoot
impl UnwindSafe for DropClientLoot
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more