Struct lu_packets::world::gm::client::HandleUgcEquipPreCreateBasedOnEditMode
source · [−]Fields
model_count: i32
model_id: ObjId
Trait Implementations
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for HandleUgcEquipPreCreateBasedOnEditMode
impl<__READER: Read> Deserialize<LittleEndian, __READER> for HandleUgcEquipPreCreateBasedOnEditMode
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<HandleUgcEquipPreCreateBasedOnEditMode> for GameMessage
impl From<HandleUgcEquipPreCreateBasedOnEditMode> for GameMessage
sourcefn from(msg: HandleUgcEquipPreCreateBasedOnEditMode) -> Self
fn from(msg: HandleUgcEquipPreCreateBasedOnEditMode) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<HandleUgcEquipPreCreateBasedOnEditMode> for HandleUgcEquipPreCreateBasedOnEditMode
impl PartialEq<HandleUgcEquipPreCreateBasedOnEditMode> for HandleUgcEquipPreCreateBasedOnEditMode
sourcefn eq(&self, other: &HandleUgcEquipPreCreateBasedOnEditMode) -> bool
fn eq(&self, other: &HandleUgcEquipPreCreateBasedOnEditMode) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME HandleUgcEquipPreCreateBasedOnEditMode
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME HandleUgcEquipPreCreateBasedOnEditMode
impl StructuralPartialEq for HandleUgcEquipPreCreateBasedOnEditMode
Auto Trait Implementations
impl RefUnwindSafe for HandleUgcEquipPreCreateBasedOnEditMode
impl Send for HandleUgcEquipPreCreateBasedOnEditMode
impl Sync for HandleUgcEquipPreCreateBasedOnEditMode
impl Unpin for HandleUgcEquipPreCreateBasedOnEditMode
impl UnwindSafe for HandleUgcEquipPreCreateBasedOnEditMode
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more