pub struct PlayCinematic {
Show 13 fields pub allow_ghost_updates: bool, pub close_multi_interact: bool, pub send_server_notify: bool, pub use_controlled_object_for_audio_listener: bool, pub end_behavior: EndBehavior, pub hide_player_during_cine: bool, pub lead_in: f32, pub leave_player_locked_when_finished: bool, pub lock_player: bool, pub path_name: LuVarWString<u32>, pub result: bool, pub skip_if_same_path: bool, pub start_time_advance: f32,
}

Fields

allow_ghost_updates: boolclose_multi_interact: boolsend_server_notify: booluse_controlled_object_for_audio_listener: boolend_behavior: EndBehaviorhide_player_during_cine: boollead_in: f32leave_player_locked_when_finished: boollock_player: boolpath_name: LuVarWString<u32>result: boolskip_if_same_path: boolstart_time_advance: f32

Trait Implementations

Formats the value using the given formatter. Read more
Deserializes the type by reading from the reader.
Converts to this type from the input type.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serializes the type by writing to the writer.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.