Struct lu_packets::world::gm::client::PlayerReachedRespawnCheckpoint
source · [−]pub struct PlayerReachedRespawnCheckpoint {
pub pos: Vector3,
pub rot: Quaternion,
}
Fields
pos: Vector3
rot: Quaternion
Trait Implementations
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayerReachedRespawnCheckpoint
impl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayerReachedRespawnCheckpoint
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<PlayerReachedRespawnCheckpoint> for GameMessage
impl From<PlayerReachedRespawnCheckpoint> for GameMessage
sourcefn from(msg: PlayerReachedRespawnCheckpoint) -> Self
fn from(msg: PlayerReachedRespawnCheckpoint) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<PlayerReachedRespawnCheckpoint> for PlayerReachedRespawnCheckpoint
impl PartialEq<PlayerReachedRespawnCheckpoint> for PlayerReachedRespawnCheckpoint
sourcefn eq(&self, other: &PlayerReachedRespawnCheckpoint) -> bool
fn eq(&self, other: &PlayerReachedRespawnCheckpoint) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayerReachedRespawnCheckpoint
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayerReachedRespawnCheckpoint
impl StructuralPartialEq for PlayerReachedRespawnCheckpoint
Auto Trait Implementations
impl RefUnwindSafe for PlayerReachedRespawnCheckpoint
impl Send for PlayerReachedRespawnCheckpoint
impl Sync for PlayerReachedRespawnCheckpoint
impl Unpin for PlayerReachedRespawnCheckpoint
impl UnwindSafe for PlayerReachedRespawnCheckpoint
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more