Struct lu_packets::world::gm::client::PlayerSetCameraCyclingMode
source · [−]pub struct PlayerSetCameraCyclingMode {
pub allow_cycling_while_dead_only: bool,
pub cycling_mode: CyclingMode,
}
Fields
allow_cycling_while_dead_only: bool
cycling_mode: CyclingMode
Trait Implementations
sourceimpl Debug for PlayerSetCameraCyclingMode
impl Debug for PlayerSetCameraCyclingMode
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayerSetCameraCyclingMode
impl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayerSetCameraCyclingMode
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<PlayerSetCameraCyclingMode> for GameMessage
impl From<PlayerSetCameraCyclingMode> for GameMessage
sourcefn from(msg: PlayerSetCameraCyclingMode) -> Self
fn from(msg: PlayerSetCameraCyclingMode) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<PlayerSetCameraCyclingMode> for PlayerSetCameraCyclingMode
impl PartialEq<PlayerSetCameraCyclingMode> for PlayerSetCameraCyclingMode
sourcefn eq(&self, other: &PlayerSetCameraCyclingMode) -> bool
fn eq(&self, other: &PlayerSetCameraCyclingMode) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayerSetCameraCyclingMode
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayerSetCameraCyclingMode
impl StructuralPartialEq for PlayerSetCameraCyclingMode
Auto Trait Implementations
impl RefUnwindSafe for PlayerSetCameraCyclingMode
impl Send for PlayerSetCameraCyclingMode
impl Sync for PlayerSetCameraCyclingMode
impl Unpin for PlayerSetCameraCyclingMode
impl UnwindSafe for PlayerSetCameraCyclingMode
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more