Struct lu_packets::world::gm::client::PreloadAnimation
source · [−]pub struct PreloadAnimation {
pub animation_id: LuVarWString<u32>,
pub handled: bool,
pub respond_obj_id: ObjId,
pub user_data: LuNameValue,
}
Fields
animation_id: LuVarWString<u32>
handled: bool
respond_obj_id: ObjId
user_data: LuNameValue
Trait Implementations
sourceimpl Debug for PreloadAnimation
impl Debug for PreloadAnimation
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for PreloadAnimation
impl<__READER: Read> Deserialize<LittleEndian, __READER> for PreloadAnimation
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<PreloadAnimation> for GameMessage
impl From<PreloadAnimation> for GameMessage
sourcefn from(msg: PreloadAnimation) -> Self
fn from(msg: PreloadAnimation) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<PreloadAnimation> for PreloadAnimation
impl PartialEq<PreloadAnimation> for PreloadAnimation
sourcefn eq(&self, other: &PreloadAnimation) -> bool
fn eq(&self, other: &PreloadAnimation) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PreloadAnimation
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PreloadAnimation
impl StructuralPartialEq for PreloadAnimation
Auto Trait Implementations
impl RefUnwindSafe for PreloadAnimation
impl Send for PreloadAnimation
impl Sync for PreloadAnimation
impl Unpin for PreloadAnimation
impl UnwindSafe for PreloadAnimation
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more