Struct lu_packets::world::gm::client::RebuildNotifyState
source · [−]pub struct RebuildNotifyState {
pub prev_state: RebuildChallengeState,
pub state: RebuildChallengeState,
pub player: ObjId,
}
Fields
prev_state: RebuildChallengeState
state: RebuildChallengeState
player: ObjId
Trait Implementations
sourceimpl Debug for RebuildNotifyState
impl Debug for RebuildNotifyState
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for RebuildNotifyState
impl<__READER: Read> Deserialize<LittleEndian, __READER> for RebuildNotifyState
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<RebuildNotifyState> for GameMessage
impl From<RebuildNotifyState> for GameMessage
sourcefn from(msg: RebuildNotifyState) -> Self
fn from(msg: RebuildNotifyState) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<RebuildNotifyState> for RebuildNotifyState
impl PartialEq<RebuildNotifyState> for RebuildNotifyState
sourcefn eq(&self, other: &RebuildNotifyState) -> bool
fn eq(&self, other: &RebuildNotifyState) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME RebuildNotifyState
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME RebuildNotifyState
impl StructuralPartialEq for RebuildNotifyState
Auto Trait Implementations
impl RefUnwindSafe for RebuildNotifyState
impl Send for RebuildNotifyState
impl Sync for RebuildNotifyState
impl Unpin for RebuildNotifyState
impl UnwindSafe for RebuildNotifyState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more