pub struct Resurrect {
pub rez_immediately: bool,
}
Fields
rez_immediately: bool
Trait Implementations
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for Resurrect
impl<__READER: Read> Deserialize<LittleEndian, __READER> for Resurrect
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<Resurrect> for GameMessage
impl From<Resurrect> for GameMessage
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME Resurrect
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME Resurrect
impl StructuralPartialEq for Resurrect
Auto Trait Implementations
impl RefUnwindSafe for Resurrect
impl Send for Resurrect
impl Sync for Resurrect
impl Unpin for Resurrect
impl UnwindSafe for Resurrect
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more