Struct lu_packets::world::gm::client::SetEmoteLockState
source · [−]Fields
lock: bool
emote_id: i32
Trait Implementations
sourceimpl Debug for SetEmoteLockState
impl Debug for SetEmoteLockState
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for SetEmoteLockState
impl<__READER: Read> Deserialize<LittleEndian, __READER> for SetEmoteLockState
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<SetEmoteLockState> for GameMessage
impl From<SetEmoteLockState> for GameMessage
sourcefn from(msg: SetEmoteLockState) -> Self
fn from(msg: SetEmoteLockState) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<SetEmoteLockState> for SetEmoteLockState
impl PartialEq<SetEmoteLockState> for SetEmoteLockState
sourcefn eq(&self, other: &SetEmoteLockState) -> bool
fn eq(&self, other: &SetEmoteLockState) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME SetEmoteLockState
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME SetEmoteLockState
impl StructuralPartialEq for SetEmoteLockState
Auto Trait Implementations
impl RefUnwindSafe for SetEmoteLockState
impl Send for SetEmoteLockState
impl Sync for SetEmoteLockState
impl Unpin for SetEmoteLockState
impl UnwindSafe for SetEmoteLockState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more