pub struct SetStatusImmunity {
    pub state_change_type: ImmunityState,
    pub immune_to_basic_attack: bool,
    pub immune_to_dot: bool,
    pub immune_to_imagination_gain: bool,
    pub immune_to_imagination_loss: bool,
    pub immune_to_interrupt: bool,
    pub immune_to_knockback: bool,
    pub immune_to_pull_to_point: bool,
    pub immune_to_quickbuild_interrupt: bool,
    pub immune_to_speed: bool,
}

Fields

state_change_type: ImmunityStateimmune_to_basic_attack: boolimmune_to_dot: boolimmune_to_imagination_gain: boolimmune_to_imagination_loss: boolimmune_to_interrupt: boolimmune_to_knockback: boolimmune_to_pull_to_point: boolimmune_to_quickbuild_interrupt: boolimmune_to_speed: bool

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