[][src]Struct lu_packets::world::gm::client::SetStatusImmunity

pub struct SetStatusImmunity {
    pub state_change_type: ImmunityState,
    pub immune_to_basic_attack: bool,
    pub immune_to_dot: bool,
    pub immune_to_imagination_gain: bool,
    pub immune_to_imagination_loss: bool,
    pub immune_to_interrupt: bool,
    pub immune_to_knockback: bool,
    pub immune_to_pull_to_point: bool,
    pub immune_to_quickbuild_interrupt: bool,
    pub immune_to_speed: bool,


state_change_type: ImmunityStateimmune_to_basic_attack: boolimmune_to_dot: boolimmune_to_imagination_gain: boolimmune_to_imagination_loss: boolimmune_to_interrupt: boolimmune_to_knockback: boolimmune_to_pull_to_point: boolimmune_to_quickbuild_interrupt: boolimmune_to_speed: bool

Trait Implementations

impl Debug for SetStatusImmunity[src]

impl<__READER: Read> Deserialize<LittleEndian, __READER> for SetStatusImmunity[src]

impl From<SetStatusImmunity> for GameMessage[src]

impl PartialEq<SetStatusImmunity> for SetStatusImmunity[src]

impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME SetStatusImmunity[src]

impl StructuralPartialEq for SetStatusImmunity[src]

Auto Trait Implementations

impl RefUnwindSafe for SetStatusImmunity

impl Send for SetStatusImmunity

impl Sync for SetStatusImmunity

impl Unpin for SetStatusImmunity

impl UnwindSafe for SetStatusImmunity

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.