pub struct Smash {
pub ignore_object_visibility: bool,
pub force: f32,
pub ghost_opacity: f32,
pub killer_id: ObjId,
}
Fields
ignore_object_visibility: bool
force: f32
ghost_opacity: f32
killer_id: ObjId
Trait Implementations
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for Smash
impl<__READER: Read> Deserialize<LittleEndian, __READER> for Smash
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<Smash> for GameMessage
impl From<Smash> for GameMessage
impl StructuralPartialEq for Smash
Auto Trait Implementations
impl RefUnwindSafe for Smash
impl Send for Smash
impl Sync for Smash
impl Unpin for Smash
impl UnwindSafe for Smash
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more