Struct lu_packets::world::gm::client::TeamAddPlayer
source · [−]pub struct TeamAddPlayer {
pub is_free_trial: bool,
pub local: bool,
pub no_loot_on_death: bool,
pub player_id: ObjId,
pub player_name: LuVarWString<u32>,
pub zone_id: ZoneId,
}
Fields
is_free_trial: bool
local: bool
no_loot_on_death: bool
player_id: ObjId
player_name: LuVarWString<u32>
zone_id: ZoneId
Trait Implementations
sourceimpl Debug for TeamAddPlayer
impl Debug for TeamAddPlayer
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for TeamAddPlayer
impl<__READER: Read> Deserialize<LittleEndian, __READER> for TeamAddPlayer
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<TeamAddPlayer> for GameMessage
impl From<TeamAddPlayer> for GameMessage
sourcefn from(msg: TeamAddPlayer) -> Self
fn from(msg: TeamAddPlayer) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<TeamAddPlayer> for TeamAddPlayer
impl PartialEq<TeamAddPlayer> for TeamAddPlayer
sourcefn eq(&self, other: &TeamAddPlayer) -> bool
fn eq(&self, other: &TeamAddPlayer) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME TeamAddPlayer
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME TeamAddPlayer
impl StructuralPartialEq for TeamAddPlayer
Auto Trait Implementations
impl RefUnwindSafe for TeamAddPlayer
impl Send for TeamAddPlayer
impl Sync for TeamAddPlayer
impl Unpin for TeamAddPlayer
impl UnwindSafe for TeamAddPlayer
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more