Struct lu_packets::world::gm::client::TeamRemovePlayer
source · [−]pub struct TeamRemovePlayer {
pub disband: bool,
pub is_kicked: bool,
pub is_leaving: bool,
pub local: bool,
pub leader_id: ObjId,
pub player_id: ObjId,
pub name: LuVarWString<u32>,
}
Fields
disband: bool
is_kicked: bool
is_leaving: bool
local: bool
leader_id: ObjId
player_id: ObjId
name: LuVarWString<u32>
Trait Implementations
sourceimpl Debug for TeamRemovePlayer
impl Debug for TeamRemovePlayer
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for TeamRemovePlayer
impl<__READER: Read> Deserialize<LittleEndian, __READER> for TeamRemovePlayer
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<TeamRemovePlayer> for GameMessage
impl From<TeamRemovePlayer> for GameMessage
sourcefn from(msg: TeamRemovePlayer) -> Self
fn from(msg: TeamRemovePlayer) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<TeamRemovePlayer> for TeamRemovePlayer
impl PartialEq<TeamRemovePlayer> for TeamRemovePlayer
sourcefn eq(&self, other: &TeamRemovePlayer) -> bool
fn eq(&self, other: &TeamRemovePlayer) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME TeamRemovePlayer
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME TeamRemovePlayer
impl StructuralPartialEq for TeamRemovePlayer
Auto Trait Implementations
impl RefUnwindSafe for TeamRemovePlayer
impl Send for TeamRemovePlayer
impl Sync for TeamRemovePlayer
impl Unpin for TeamRemovePlayer
impl UnwindSafe for TeamRemovePlayer
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more