Struct lu_packets::world::gm::client::VehicleLockInput
source · [−]pub struct VehicleLockInput {
pub lock_wheels: bool,
pub locked_powerslide: bool,
pub locked_x: f32,
pub locked_y: f32,
}
Fields
lock_wheels: bool
locked_powerslide: bool
locked_x: f32
locked_y: f32
Trait Implementations
sourceimpl Debug for VehicleLockInput
impl Debug for VehicleLockInput
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for VehicleLockInput
impl<__READER: Read> Deserialize<LittleEndian, __READER> for VehicleLockInput
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<VehicleLockInput> for GameMessage
impl From<VehicleLockInput> for GameMessage
sourcefn from(msg: VehicleLockInput) -> Self
fn from(msg: VehicleLockInput) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<VehicleLockInput> for VehicleLockInput
impl PartialEq<VehicleLockInput> for VehicleLockInput
sourcefn eq(&self, other: &VehicleLockInput) -> bool
fn eq(&self, other: &VehicleLockInput) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME VehicleLockInput
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME VehicleLockInput
impl StructuralPartialEq for VehicleLockInput
Auto Trait Implementations
impl RefUnwindSafe for VehicleLockInput
impl Send for VehicleLockInput
impl Sync for VehicleLockInput
impl Unpin for VehicleLockInput
impl UnwindSafe for VehicleLockInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more