Struct lu_packets::world::gm::client::VehicleUnlockInput
source · [−]pub struct VehicleUnlockInput {
pub lock_wheels: bool,
}
Fields
lock_wheels: bool
Trait Implementations
sourceimpl Debug for VehicleUnlockInput
impl Debug for VehicleUnlockInput
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for VehicleUnlockInput
impl<__READER: Read> Deserialize<LittleEndian, __READER> for VehicleUnlockInput
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<VehicleUnlockInput> for GameMessage
impl From<VehicleUnlockInput> for GameMessage
sourcefn from(msg: VehicleUnlockInput) -> Self
fn from(msg: VehicleUnlockInput) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<VehicleUnlockInput> for VehicleUnlockInput
impl PartialEq<VehicleUnlockInput> for VehicleUnlockInput
sourcefn eq(&self, other: &VehicleUnlockInput) -> bool
fn eq(&self, other: &VehicleUnlockInput) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME VehicleUnlockInput
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME VehicleUnlockInput
impl StructuralPartialEq for VehicleUnlockInput
Auto Trait Implementations
impl RefUnwindSafe for VehicleUnlockInput
impl Send for VehicleUnlockInput
impl Sync for VehicleUnlockInput
impl Unpin for VehicleUnlockInput
impl UnwindSafe for VehicleUnlockInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more