#[repr(u16)]
pub enum GameMessage {
Show 121 variants RequestDie(RequestDie), PlayEmote(PlayEmote), ControlBehaviors(ControlBehaviors), StartSkill(StartSkill), CasterDead(CasterDead), VerifyAck(VerifyAck), SelectSkill(SelectSkill), PickupCurrency(PickupCurrency), PickupItem(PickupItem), RequestResurrect, PopEquippedItemsState, RebuildCancel(RebuildCancel), MoveItemInInventory(MoveItemInInventory), RemoveItemFromInventory(RemoveItemFromInventory), EquipInventory(EquipInventory), UnEquipInventory(UnEquipInventory), RespondToMission(RespondToMission), ServerTerminateInteraction(ServerTerminateInteraction), RequestUse(RequestUse), BuyFromVendor(BuyFromVendor), SellToVendor(SellToVendor), CancelDonationOnPlayer, AcknowledgePossession(AcknowledgePossession), RequestActivityExit(RequestActivityExit), ShootingGalleryFire(ShootingGalleryFire), RequestVendorStatusUpdate, ClientItemConsumed(ClientItemConsumed), UpdateShootingGalleryRotation(UpdateShootingGalleryRotation), SetTooltipFlag(SetTooltipFlag), SetFlag(SetFlag), HasBeenCollected(HasBeenCollected), DespawnPet(DespawnPet), PlayerLoaded(PlayerLoaded), RequestLinkedMission(RequestLinkedMission), MissionDialogueOk(MissionDialogueOk), MessageBoxRespond(MessageBoxRespond), ChoiceBoxRespond(ChoiceBoxRespond), UseNonEquipmentItem(UseNonEquipmentItem), FetchModelMetadataRequest(FetchModelMetadataRequest), CommandPet(CommandPet), RequestActivitySummaryLeaderboardData(RequestActivitySummaryLeaderboardData), NotifyPet(NotifyPet), StartServerPetMinigameTimer, ClientExitTamingMinigame(ClientExitTamingMinigame), PetTamingMinigameResult(PetTamingMinigameResult), NotifyTamingBuildSuccess(NotifyTamingBuildSuccess), RequestSetPetName(RequestSetPetName), CinematicUpdate(CinematicUpdate), FireEventServerSide(FireEventServerSide), QueryPropertyData, PropertyEditorBegin(PropertyEditorBegin), PropertyEditorEnd, RequestPlatformResync, ToggleGhostReferenceOverride(ToggleGhostReferenceOverride), SetGhostReferencePosition(SetGhostReferencePosition), UpdateModelFromClient(UpdateModelFromClient), DeleteModelFromClient(DeleteModelFromClient), EnterProperty1(EnterProperty1), PropertyEntranceSync(PropertyEntranceSync), ParseChatMessage(ParseChatMessage), SetMissionTypeState(SetMissionTypeState), UpdatePropertyOrModelForFilterCheck(UpdatePropertyOrModelForFilterCheck), ClientTradeRequest(ClientTradeRequest), ClientTradeCancel, ClientTradeAccept(ClientTradeAccept), ReadyForUpdates(ReadyForUpdates), SetLastCustomBuild(SetLastCustomBuild), SetIgnoreProjectileCollision(SetIgnoreProjectileCollision), PropertyModerationAction(PropertyModerationAction), BounceNotification(BounceNotification), MoveInventoryBatch(MoveInventoryBatch), SetBbbAutosave(SetBbbAutosave), BbbLoadItemRequest(BbbLoadItemRequest), BbbSaveRequest(BbbSaveRequest), BbbResetMetadataSourceItem, ZoneSummaryDismissed(ZoneSummaryDismissed), ModifyPlayerZoneStatistic(ModifyPlayerZoneStatistic), ActivityStateChangeRequest(ActivityStateChangeRequest), StartBuildingWithItem(StartBuildingWithItem), DoneArrangingWithItem(DoneArrangingWithItem), SetBuildMode(SetBuildMode), BuildModeSet(BuildModeSet), BuildExitConfirmation(BuildExitConfirmation), MoveItemBetweenInventoryTypes(MoveItemBetweenInventoryTypes), MissionDialogueCancelled(MissionDialogueCancelled), ModuleAssemblyQueryData, SyncSkill(SyncSkill), RequestServerProjectileImpact(RequestServerProjectileImpact), ToggleSendingPositionUpdates(ToggleSendingPositionUpdates), PlacePropertyModel(PlacePropertyModel), ReportBug(ReportBug), RequestSmashPlayer, ResyncEquipment, RacingPlayerInfoResetFinished(RacingPlayerInfoResetFinished), VehicleSetWheelLockState(VehicleSetWheelLockState), PropertyContentsFromClient(PropertyContentsFromClient), VehicleNotifyServerAddPassiveBoostAction, VehicleNotifyServerRemovePassiveBoostAction, ZonePropertyModelRotated(ZonePropertyModelRotated), ZonePropertyModelRemovedWhileEquipped(ZonePropertyModelRemovedWhileEquipped), ZonePropertyModelEquipped(ZonePropertyModelEquipped), RacingClientReady(RacingClientReady), ResetPropertyBehaviors(ResetPropertyBehaviors), SetConsumableItem(SetConsumableItem), UsedInformationPlaque(UsedInformationPlaque), ActivateBrickMode(ActivateBrickMode), CancelRailMovement(CancelRailMovement), ClientRailMovementReady, PlayerRailArrivedNotification(PlayerRailArrivedNotification), RequestRailActivatorState, ModifyGhostingDistance(ModifyGhostingDistance), ModularAssemblyNifCompleted(ModularAssemblyNifCompleted), GetHotPropertyData, UpdatePropertyPerformanceCost(UpdatePropertyPerformanceCost), SetEmotesEnabled(SetEmotesEnabled), VehicleNotifyHitImaginationServer(VehicleNotifyHitImaginationServer), CelebrationCompleted, RequestMoveItemBetweenInventoryTypes(RequestMoveItemBetweenInventoryTypes), NotifyServerLevelProcessingComplete, ServerCancelMoveSkill, DismountComplete(DismountComplete),
}

Variants

RequestDie(RequestDie)

PlayEmote(PlayEmote)

ControlBehaviors(ControlBehaviors)

StartSkill(StartSkill)

CasterDead(CasterDead)

VerifyAck(VerifyAck)

SelectSkill(SelectSkill)

PickupCurrency(PickupCurrency)

PickupItem(PickupItem)

RequestResurrect

PopEquippedItemsState

RebuildCancel(RebuildCancel)

MoveItemInInventory(MoveItemInInventory)

RemoveItemFromInventory(RemoveItemFromInventory)

EquipInventory(EquipInventory)

UnEquipInventory(UnEquipInventory)

RespondToMission(RespondToMission)

ServerTerminateInteraction(ServerTerminateInteraction)

RequestUse(RequestUse)

BuyFromVendor(BuyFromVendor)

SellToVendor(SellToVendor)

CancelDonationOnPlayer

AcknowledgePossession(AcknowledgePossession)

RequestActivityExit(RequestActivityExit)

ShootingGalleryFire(ShootingGalleryFire)

RequestVendorStatusUpdate

ClientItemConsumed(ClientItemConsumed)

UpdateShootingGalleryRotation(UpdateShootingGalleryRotation)

SetTooltipFlag(SetTooltipFlag)

SetFlag(SetFlag)

HasBeenCollected(HasBeenCollected)

DespawnPet(DespawnPet)

PlayerLoaded(PlayerLoaded)

RequestLinkedMission(RequestLinkedMission)

MissionDialogueOk(MissionDialogueOk)

MessageBoxRespond(MessageBoxRespond)

ChoiceBoxRespond(ChoiceBoxRespond)

UseNonEquipmentItem(UseNonEquipmentItem)

FetchModelMetadataRequest(FetchModelMetadataRequest)

CommandPet(CommandPet)

RequestActivitySummaryLeaderboardData(RequestActivitySummaryLeaderboardData)

NotifyPet(NotifyPet)

StartServerPetMinigameTimer

ClientExitTamingMinigame(ClientExitTamingMinigame)

PetTamingMinigameResult(PetTamingMinigameResult)

NotifyTamingBuildSuccess(NotifyTamingBuildSuccess)

RequestSetPetName(RequestSetPetName)

CinematicUpdate(CinematicUpdate)

FireEventServerSide(FireEventServerSide)

QueryPropertyData

PropertyEditorBegin(PropertyEditorBegin)

PropertyEditorEnd

RequestPlatformResync

ToggleGhostReferenceOverride(ToggleGhostReferenceOverride)

SetGhostReferencePosition(SetGhostReferencePosition)

UpdateModelFromClient(UpdateModelFromClient)

DeleteModelFromClient(DeleteModelFromClient)

EnterProperty1(EnterProperty1)

PropertyEntranceSync(PropertyEntranceSync)

ParseChatMessage(ParseChatMessage)

SetMissionTypeState(SetMissionTypeState)

UpdatePropertyOrModelForFilterCheck(UpdatePropertyOrModelForFilterCheck)

ClientTradeRequest(ClientTradeRequest)

ClientTradeCancel

ClientTradeAccept(ClientTradeAccept)

ReadyForUpdates(ReadyForUpdates)

SetLastCustomBuild(SetLastCustomBuild)

SetIgnoreProjectileCollision(SetIgnoreProjectileCollision)

PropertyModerationAction(PropertyModerationAction)

BounceNotification(BounceNotification)

MoveInventoryBatch(MoveInventoryBatch)

SetBbbAutosave(SetBbbAutosave)

BbbLoadItemRequest(BbbLoadItemRequest)

BbbSaveRequest(BbbSaveRequest)

BbbResetMetadataSourceItem

ZoneSummaryDismissed(ZoneSummaryDismissed)

ModifyPlayerZoneStatistic(ModifyPlayerZoneStatistic)

ActivityStateChangeRequest(ActivityStateChangeRequest)

StartBuildingWithItem(StartBuildingWithItem)

DoneArrangingWithItem(DoneArrangingWithItem)

SetBuildMode(SetBuildMode)

BuildModeSet(BuildModeSet)

BuildExitConfirmation(BuildExitConfirmation)

MoveItemBetweenInventoryTypes(MoveItemBetweenInventoryTypes)

MissionDialogueCancelled(MissionDialogueCancelled)

ModuleAssemblyQueryData

SyncSkill(SyncSkill)

RequestServerProjectileImpact(RequestServerProjectileImpact)

ToggleSendingPositionUpdates(ToggleSendingPositionUpdates)

PlacePropertyModel(PlacePropertyModel)

ReportBug(ReportBug)

RequestSmashPlayer

ResyncEquipment

RacingPlayerInfoResetFinished(RacingPlayerInfoResetFinished)

VehicleSetWheelLockState(VehicleSetWheelLockState)

PropertyContentsFromClient(PropertyContentsFromClient)

VehicleNotifyServerAddPassiveBoostAction

VehicleNotifyServerRemovePassiveBoostAction

ZonePropertyModelRotated(ZonePropertyModelRotated)

ZonePropertyModelRemovedWhileEquipped(ZonePropertyModelRemovedWhileEquipped)

ZonePropertyModelEquipped(ZonePropertyModelEquipped)

RacingClientReady(RacingClientReady)

ResetPropertyBehaviors(ResetPropertyBehaviors)

SetConsumableItem(SetConsumableItem)

UsedInformationPlaque(UsedInformationPlaque)

ActivateBrickMode(ActivateBrickMode)

CancelRailMovement(CancelRailMovement)

ClientRailMovementReady

PlayerRailArrivedNotification(PlayerRailArrivedNotification)

RequestRailActivatorState

ModifyGhostingDistance(ModifyGhostingDistance)

ModularAssemblyNifCompleted(ModularAssemblyNifCompleted)

GetHotPropertyData

UpdatePropertyPerformanceCost(UpdatePropertyPerformanceCost)

SetEmotesEnabled(SetEmotesEnabled)

VehicleNotifyHitImaginationServer(VehicleNotifyHitImaginationServer)

CelebrationCompleted

RequestMoveItemBetweenInventoryTypes(RequestMoveItemBetweenInventoryTypes)

NotifyServerLevelProcessingComplete

ServerCancelMoveSkill

DismountComplete(DismountComplete)

Trait Implementations

Formats the value using the given formatter. Read more
Deserializes the type by reading from the reader.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serializes the type by writing to the writer.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.