Struct lu_packets::world::gm::server::PickupItem
source · [−]Fields
loot_object_id: ObjId
player_id: ObjId
Trait Implementations
sourceimpl Debug for PickupItem
impl Debug for PickupItem
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for PickupItem
impl<__READER: Read> Deserialize<LittleEndian, __READER> for PickupItem
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl PartialEq<PickupItem> for PickupItem
impl PartialEq<PickupItem> for PickupItem
sourcefn eq(&self, other: &PickupItem) -> bool
fn eq(&self, other: &PickupItem) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PickupItem
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PickupItem
impl StructuralPartialEq for PickupItem
Auto Trait Implementations
impl RefUnwindSafe for PickupItem
impl Send for PickupItem
impl Sync for PickupItem
impl Unpin for PickupItem
impl UnwindSafe for PickupItem
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more