Struct lu_packets::world::gm::server::PlayerLoaded
source · [−]pub struct PlayerLoaded {
pub player_id: ObjId,
}
Fields
player_id: ObjId
Trait Implementations
sourceimpl Debug for PlayerLoaded
impl Debug for PlayerLoaded
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayerLoaded
impl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayerLoaded
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl PartialEq<PlayerLoaded> for PlayerLoaded
impl PartialEq<PlayerLoaded> for PlayerLoaded
sourcefn eq(&self, other: &PlayerLoaded) -> bool
fn eq(&self, other: &PlayerLoaded) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayerLoaded
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayerLoaded
impl StructuralPartialEq for PlayerLoaded
Auto Trait Implementations
impl RefUnwindSafe for PlayerLoaded
impl Send for PlayerLoaded
impl Sync for PlayerLoaded
impl Unpin for PlayerLoaded
impl UnwindSafe for PlayerLoaded
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more