Struct lu_packets::world::gm::MoveItemInInventory
source · [−]pub struct MoveItemInInventory {
pub dest_inv_type: i32,
pub obj_id: ObjId,
pub inventory_type: InventoryType,
pub response_code: i32,
pub slot: i32,
}
Fields
dest_inv_type: i32
obj_id: ObjId
inventory_type: InventoryType
response_code: i32
slot: i32
Trait Implementations
sourceimpl Debug for MoveItemInInventory
impl Debug for MoveItemInInventory
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for MoveItemInInventory
impl<__READER: Read> Deserialize<LittleEndian, __READER> for MoveItemInInventory
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<MoveItemInInventory> for GameMessage
impl From<MoveItemInInventory> for GameMessage
sourcefn from(msg: MoveItemInInventory) -> Self
fn from(msg: MoveItemInInventory) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<MoveItemInInventory> for MoveItemInInventory
impl PartialEq<MoveItemInInventory> for MoveItemInInventory
sourcefn eq(&self, other: &MoveItemInInventory) -> bool
fn eq(&self, other: &MoveItemInInventory) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME MoveItemInInventory
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME MoveItemInInventory
impl StructuralPartialEq for MoveItemInInventory
Auto Trait Implementations
impl RefUnwindSafe for MoveItemInInventory
impl Send for MoveItemInInventory
impl Sync for MoveItemInInventory
impl Unpin for MoveItemInInventory
impl UnwindSafe for MoveItemInInventory
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more