Struct lu_packets::world::gm::SetIgnoreProjectileCollision
source · [−]pub struct SetIgnoreProjectileCollision {
pub should_ignore: bool,
}
Fields
should_ignore: bool
Trait Implementations
sourceimpl Debug for SetIgnoreProjectileCollision
impl Debug for SetIgnoreProjectileCollision
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for SetIgnoreProjectileCollision
impl<__READER: Read> Deserialize<LittleEndian, __READER> for SetIgnoreProjectileCollision
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<SetIgnoreProjectileCollision> for GameMessage
impl From<SetIgnoreProjectileCollision> for GameMessage
sourcefn from(msg: SetIgnoreProjectileCollision) -> Self
fn from(msg: SetIgnoreProjectileCollision) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<SetIgnoreProjectileCollision> for SetIgnoreProjectileCollision
impl PartialEq<SetIgnoreProjectileCollision> for SetIgnoreProjectileCollision
sourcefn eq(&self, other: &SetIgnoreProjectileCollision) -> bool
fn eq(&self, other: &SetIgnoreProjectileCollision) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME SetIgnoreProjectileCollision
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME SetIgnoreProjectileCollision
impl StructuralPartialEq for SetIgnoreProjectileCollision
Auto Trait Implementations
impl RefUnwindSafe for SetIgnoreProjectileCollision
impl Send for SetIgnoreProjectileCollision
impl Sync for SetIgnoreProjectileCollision
impl Unpin for SetIgnoreProjectileCollision
impl UnwindSafe for SetIgnoreProjectileCollision
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more