pub struct LevelLoadComplete {
    pub zone_id: ZoneId,
}
Expand description

Reports to the server that client-side loading has finished.

Trigger

The client finishing a zone load initiated by LoadStaticZone.

Handling / Response

Respond with CreateCharacter containing details about the player’s character. Add the client to your server’s replica manager, so that existing objects in range are replicated using ReplicaConstruction. Create the character’s replica object and and let the replica manager broadcast its construction to all clients in range. Finally, send ServerDoneLoadingAllObjects from the character object to the client.

Fields

zone_id: ZoneId

The ID of the zone that was loaded. Servers should not trust this, as a player could use it to get into zones they don’t belong.

Trait Implementations

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Deserializes the type by reading from the reader.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serializes the type by writing to the writer.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

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The type returned in the event of a conversion error.
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The type returned in the event of a conversion error.
Performs the conversion.