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use std::io::Result as Res;
use endio::{Deserialize, Serialize};
use endio_bit::BEBitWriter;
use lu_packets_derive::{BitVariantTests, ReplicaSerde};
use crate::common::ObjId;
use super::{ComponentConstruction, ComponentProtocol, ComponentSerialization};
#[derive(Debug, Deserialize, PartialEq, Serialize)]
#[repr(u32)]
pub enum AiCombatState {
Idle,
Aggro,
ReturningToTether,
Spawn,
Dead,
}
#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct CombatAiInfo {
pub current_combat_state: AiCombatState,
pub current_target: ObjId,
}
#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct BaseCombatAiConstruction {
pub combat_ai_info: Option<CombatAiInfo>,
}
impl ComponentConstruction for BaseCombatAiConstruction {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}
pub type BaseCombatAiSerialization = BaseCombatAiConstruction;
impl ComponentSerialization for BaseCombatAiSerialization {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}
pub struct BaseCombatAiProtocol;
impl ComponentProtocol for BaseCombatAiProtocol {
type Construction = BaseCombatAiConstruction;
type Serialization = BaseCombatAiSerialization;
}