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use std::io::Result as Res;

use endio::{Deserialize, Serialize};
use endio_bit::BEBitWriter;
use lu_packets_derive::{BitVariantTests, ReplicaSerde};

use crate::common::ObjId;
use super::{ComponentConstruction, ComponentProtocol, ComponentSerialization};

#[derive(Debug, Deserialize, PartialEq, Serialize)]
#[repr(u32)]
pub enum AiCombatState {
	Idle,
	Aggro,
	ReturningToTether,
	Spawn,
	Dead,
}

#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct CombatAiInfo {
	pub current_combat_state: AiCombatState,
	pub current_target: ObjId,
}

#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct BaseCombatAiConstruction {
	pub combat_ai_info: Option<CombatAiInfo>,
}

impl ComponentConstruction for BaseCombatAiConstruction {
	fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
		self.serialize(writer)
	}
}

pub type BaseCombatAiSerialization = BaseCombatAiConstruction;

impl ComponentSerialization for BaseCombatAiSerialization {
	fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
		self.serialize(writer)
	}
}

pub struct BaseCombatAiProtocol;

impl ComponentProtocol for BaseCombatAiProtocol {
	type Construction = BaseCombatAiConstruction;
	type Serialization = BaseCombatAiSerialization;
}