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use std::io::{Result as Res};
use endio::{Deserialize, Serialize};
use endio_bit::BEBitWriter;
use lu_packets_derive::{BitVariantTests, ReplicaSerde};
use crate::world::Vector3;
use super::{ComponentConstruction, ComponentProtocol, ComponentSerialization};
use super::simple_physics::PositionRotationInfo;
#[derive(Debug, Deserialize, PartialEq, Serialize)]
#[repr(u32)]
pub enum PhysicsEffectType {
Push,
Attract,
Repulse,
GravityScale,
Friction,
}
#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct DistanceInfo {
pub min_distance: f32,
pub max_distance: f32,
}
#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct PhysicsEffectInfo {
pub effect_type: PhysicsEffectType,
pub amount: f32,
pub distance_info: Option<DistanceInfo>,
pub impulse_velocity: Option<Vector3>,
}
#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct ActivePhysicsEffectInfo {
pub active_physics_effect: Option<PhysicsEffectInfo>,
}
#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct PhantomPhysicsConstruction {
pub position_rotation_info: Option<PositionRotationInfo>,
pub active_physics_effect_info: Option<ActivePhysicsEffectInfo>,
}
impl ComponentConstruction for PhantomPhysicsConstruction {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}
pub type PhantomPhysicsSerialization = PhantomPhysicsConstruction;
impl ComponentSerialization for PhantomPhysicsSerialization {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}
pub struct PhantomPhysicsProtocol;
impl ComponentProtocol for PhantomPhysicsProtocol {
type Construction = PhantomPhysicsConstruction;
type Serialization = PhantomPhysicsSerialization;
}