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use std::io::{Result as Res};

use endio::{Deserialize, Serialize};
use endio_bit::BEBitWriter;
use lu_packets_derive::{BitVariantTests, ReplicaSerde};

use crate::world::Vector3;
use super::{ComponentConstruction, ComponentProtocol, ComponentSerialization};
use super::simple_physics::PositionRotationInfo;

#[derive(Debug, Deserialize, PartialEq, Serialize)]
#[repr(u32)]
pub enum PhysicsEffectType {
	Push,
	Attract,
	Repulse,
	GravityScale,
	Friction,
}

#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct DistanceInfo {
	pub min_distance: f32,
	pub max_distance: f32,
}

#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct PhysicsEffectInfo {
	pub effect_type: PhysicsEffectType,
	pub amount: f32,
	pub distance_info: Option<DistanceInfo>,
	pub impulse_velocity: Option<Vector3>,
}

#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct ActivePhysicsEffectInfo {
	pub active_physics_effect: Option<PhysicsEffectInfo>,
}

#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct PhantomPhysicsConstruction {
	pub position_rotation_info: Option<PositionRotationInfo>,
	pub active_physics_effect_info: Option<ActivePhysicsEffectInfo>,
}

impl ComponentConstruction for PhantomPhysicsConstruction {
	fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
		self.serialize(writer)
	}
}

pub type PhantomPhysicsSerialization = PhantomPhysicsConstruction;

impl ComponentSerialization for PhantomPhysicsSerialization {
	fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
		self.serialize(writer)
	}
}

pub struct PhantomPhysicsProtocol;

impl ComponentProtocol for PhantomPhysicsProtocol {
	type Construction = PhantomPhysicsConstruction;
	type Serialization = PhantomPhysicsSerialization;
}