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use std::io::Result as Res;
use endio::Serialize;
use endio_bit::BEBitWriter;
use lu_packets_derive::{BitVariantTests, ReplicaSerde};
use super::{ComponentConstruction, ComponentProtocol, ComponentSerialization};
#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct ForcedMovementInfo {
pub player_on_rail: bool,
pub show_billboard: bool,
}
#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct PlayerForcedMovementConstruction {
pub forced_movement_info: Option<ForcedMovementInfo>,
}
impl ComponentConstruction for PlayerForcedMovementConstruction {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}
pub type PlayerForcedMovementSerialization = PlayerForcedMovementConstruction;
impl ComponentSerialization for PlayerForcedMovementSerialization {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}
pub struct PlayerForcedMovementProtocol;
impl ComponentProtocol for PlayerForcedMovementProtocol {
type Construction = PlayerForcedMovementConstruction;
type Serialization = PlayerForcedMovementSerialization;
}