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use std::io::Result as Res;
use endio::Serialize;
use endio_bit::BEBitWriter;
use lu_packets_derive::{BitVariantTests, ReplicaSerde};
use crate::common::{LVec, ObjId};
use crate::world::Vector3;
use super::{ComponentConstruction, ComponentProtocol, ComponentSerialization};
use super::scripted_activity::ActivityUserInfo;
#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct ShootingGalleryInfo {
pub velocity: f64,
pub cooldown: f64,
pub min_distance: f64,
pub muzzle_position: Vector3,
pub angle_to_fire: f32,
pub forward: Vector3,
pub user: ObjId,
pub activity_timer: f32,
pub camera_fov: f32,
}
#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct ShootingGalleryConstruction {
pub activity_user_infos: Option<LVec<u32, ActivityUserInfo>>,
pub camera_position: Vector3,
pub camera_look_at_position: Vector3,
pub shooting_gallery_info: Option<ShootingGalleryInfo>,
}
impl ComponentConstruction for ShootingGalleryConstruction {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}
#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct ShootingGallerySerialization {
pub activity_user_infos: Option<LVec<u32, ActivityUserInfo>>,
pub shooting_gallery_info: Option<ShootingGalleryInfo>,
}
impl ComponentSerialization for ShootingGallerySerialization {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}
pub struct ShootingGalleryProtocol;
impl ComponentProtocol for ShootingGalleryProtocol {
type Construction = ShootingGalleryConstruction;
type Serialization = ShootingGallerySerialization;
}