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use std::io::Result as Res;

use endio::Serialize;
use endio_bit::BEBitWriter;
use lu_packets_derive::{BitVariantTests, ReplicaSerde};

use crate::common::{LVec, ObjId};
use crate::world::Vector3;
use super::{ComponentConstruction, ComponentProtocol, ComponentSerialization};
use super::scripted_activity::ActivityUserInfo;

#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct ShootingGalleryInfo {
	pub velocity: f64,
	pub cooldown: f64,
	pub min_distance: f64,
	pub muzzle_position: Vector3,
	pub angle_to_fire: f32,
	pub forward: Vector3,
	pub user: ObjId,
	pub activity_timer: f32,
	pub camera_fov: f32,
}

#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct ShootingGalleryConstruction {
	pub activity_user_infos: Option<LVec<u32, ActivityUserInfo>>,
	pub camera_position: Vector3,
	pub camera_look_at_position: Vector3,
	pub shooting_gallery_info: Option<ShootingGalleryInfo>,
}

impl ComponentConstruction for ShootingGalleryConstruction {
	fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
		self.serialize(writer)
	}
}

#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct ShootingGallerySerialization {
	pub activity_user_infos: Option<LVec<u32, ActivityUserInfo>>,
	pub shooting_gallery_info: Option<ShootingGalleryInfo>,
}

impl ComponentSerialization for ShootingGallerySerialization {
	fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
		self.serialize(writer)
	}
}

pub struct ShootingGalleryProtocol;

impl ComponentProtocol for ShootingGalleryProtocol {
	type Construction = ShootingGalleryConstruction;
	type Serialization = ShootingGallerySerialization;
}