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use std::io::Result as Res;
use endio::Serialize;
use endio_bit::BEBitWriter;
use lu_packets_derive::{BitVariantTests, ReplicaSerde};
use crate::common::{LVec, ObjId};
use super::{ComponentConstruction, ComponentProtocol, ComponentSerialization};
#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct BehaviorInfo {
pub unknown_1: u32,
pub action: u32, pub wait_time_ms: u32,
pub template_id: u32, pub caster: ObjId,
pub originator: ObjId,
pub target: ObjId,
pub used_mouse: bool,
pub cooldown: f32,
pub charge_time: f32,
pub imagination_cost: u32,
}
#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct SkillInfo {
pub unknown_1: u32,
pub skill_id: u32, pub cast_type: u32, pub cancel_type: u32, pub behaviors: LVec<u32, BehaviorInfo>,
}
#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct SkillConstruction {
pub skills_in_progress: Option<LVec<u32, SkillInfo>>,
}
#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct SkillSerialization {}
impl ComponentConstruction for SkillConstruction {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}
impl ComponentSerialization for SkillSerialization {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}
pub struct SkillProtocol;
impl ComponentProtocol for SkillProtocol {
type Construction = SkillConstruction;
type Serialization = SkillSerialization;
}