Struct lu_packets::raknet::client::replica::character::CharacterConstruction
source · [−]pub struct CharacterConstruction {Show 48 fields
pub claim_code_1: Option<u64>,
pub claim_code_2: Option<u64>,
pub claim_code_3: Option<u64>,
pub claim_code_4: Option<u64>,
pub hair_color: u32,
pub hair_style: u32,
pub torso_color: u32,
pub legs_color: u32,
pub torso_decal: u32,
pub eyebrows_style: u32,
pub eyes_style: u32,
pub mouth_style: u32,
pub account_id: u64,
pub last_logout: u64,
pub prop_mod_last_display_time: u64,
pub u_score: u64,
pub is_free_trial: bool,
pub total_currency_collected: u64,
pub total_bricks_collected: u64,
pub total_smashables_smashed: u64,
pub total_quickbuilds_completed: u64,
pub total_enemies_smashed: u64,
pub total_rockets_used: u64,
pub total_missions_completed: u64,
pub total_pets_tamed: u64,
pub total_imagination_powerups_collected: u64,
pub total_life_powerups_collected: u64,
pub total_armor_powerups_collected: u64,
pub total_distance_traveled: u64,
pub times_smashed_count: u64,
pub total_damage_taken: u64,
pub total_damage_healed: u64,
pub total_armor_repaired: u64,
pub total_imagination_restored: u64,
pub total_imagination_used: u64,
pub total_distance_driven: u64,
pub total_time_airborne_in_a_race_car: u64,
pub total_racing_imagination_powerups_collected: u64,
pub total_racing_imagination_crates_smashed: u64,
pub total_racing_car_boosts_activated: u64,
pub total_racing_wrecks: u64,
pub total_racing_smashables_smashed: u64,
pub total_races_finished: u64,
pub total_first_place_race_finishes: u64,
pub transition_state: TransitionState,
pub gm_pvp_info: Option<GmPvpInfo>,
pub current_activity: Option<GameActivity>,
pub social_info: Option<SocialInfo>,
}
Fields
claim_code_1: Option<u64>
claim_code_2: Option<u64>
claim_code_3: Option<u64>
claim_code_4: Option<u64>
hair_color: u32
hair_style: u32
torso_color: u32
legs_color: u32
torso_decal: u32
eyebrows_style: u32
eyes_style: u32
mouth_style: u32
account_id: u64
last_logout: u64
prop_mod_last_display_time: u64
u_score: u64
is_free_trial: bool
total_currency_collected: u64
total_bricks_collected: u64
total_smashables_smashed: u64
total_quickbuilds_completed: u64
total_enemies_smashed: u64
total_rockets_used: u64
total_missions_completed: u64
total_pets_tamed: u64
total_imagination_powerups_collected: u64
total_life_powerups_collected: u64
total_armor_powerups_collected: u64
total_distance_traveled: u64
times_smashed_count: u64
total_damage_taken: u64
total_damage_healed: u64
total_armor_repaired: u64
total_imagination_restored: u64
total_imagination_used: u64
total_distance_driven: u64
total_time_airborne_in_a_race_car: u64
total_racing_imagination_powerups_collected: u64
total_racing_imagination_crates_smashed: u64
total_racing_car_boosts_activated: u64
total_racing_wrecks: u64
total_racing_smashables_smashed: u64
total_races_finished: u64
total_first_place_race_finishes: u64
transition_state: TransitionState
gm_pvp_info: Option<GmPvpInfo>
current_activity: Option<GameActivity>
Trait Implementations
sourceimpl Debug for CharacterConstruction
impl Debug for CharacterConstruction
sourceimpl<__READER: Read> Deserialize<LittleEndian, BitReader<BigEndian, __READER>> for CharacterConstruction
impl<__READER: Read> Deserialize<LittleEndian, BitReader<BigEndian, __READER>> for CharacterConstruction
sourcefn deserialize(reader: &mut BEBitReader<__READER>) -> Result<Self>
fn deserialize(reader: &mut BEBitReader<__READER>) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl PartialEq<CharacterConstruction> for CharacterConstruction
impl PartialEq<CharacterConstruction> for CharacterConstruction
sourcefn eq(&self, other: &CharacterConstruction) -> bool
fn eq(&self, other: &CharacterConstruction) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, BitWriter<BigEndian, __WRITER>> for &'__LIFETIME CharacterConstruction
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, BitWriter<BigEndian, __WRITER>> for &'__LIFETIME CharacterConstruction
impl StructuralPartialEq for CharacterConstruction
Auto Trait Implementations
impl RefUnwindSafe for CharacterConstruction
impl Send for CharacterConstruction
impl Sync for CharacterConstruction
impl Unpin for CharacterConstruction
impl UnwindSafe for CharacterConstruction
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more