Struct lu_packets::raknet::client::replica::character::CharacterSerialization
source · [−]pub struct CharacterSerialization {
pub gm_pvp_info: Option<GmPvpInfo>,
pub current_activity: Option<GameActivity>,
pub social_info: Option<SocialInfo>,
}
Fields
gm_pvp_info: Option<GmPvpInfo>
current_activity: Option<GameActivity>
Trait Implementations
sourceimpl Debug for CharacterSerialization
impl Debug for CharacterSerialization
sourceimpl<__READER: Read> Deserialize<LittleEndian, BitReader<BigEndian, __READER>> for CharacterSerialization
impl<__READER: Read> Deserialize<LittleEndian, BitReader<BigEndian, __READER>> for CharacterSerialization
sourcefn deserialize(reader: &mut BEBitReader<__READER>) -> Result<Self>
fn deserialize(reader: &mut BEBitReader<__READER>) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl PartialEq<CharacterSerialization> for CharacterSerialization
impl PartialEq<CharacterSerialization> for CharacterSerialization
sourcefn eq(&self, other: &CharacterSerialization) -> bool
fn eq(&self, other: &CharacterSerialization) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, BitWriter<BigEndian, __WRITER>> for &'__LIFETIME CharacterSerialization
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, BitWriter<BigEndian, __WRITER>> for &'__LIFETIME CharacterSerialization
impl StructuralPartialEq for CharacterSerialization
Auto Trait Implementations
impl RefUnwindSafe for CharacterSerialization
impl Send for CharacterSerialization
impl Sync for CharacterSerialization
impl Unpin for CharacterSerialization
impl UnwindSafe for CharacterSerialization
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more