#[repr(u32)]
pub enum LootType {
Show 22 variants None, Chest, Mission, Mail, Currency, Achievement, Trade, Quickbuild, Deletion, Vendor, Activity, Pickup, Brick, Property, Moderation, Exhibit, Inventory, Claimcode, Consumption, Crafting, LevelReward, Relocate,
}

Variants

None

Chest

Mission

Mail

Currency

Achievement

Trade

Quickbuild

Deletion

Vendor

Activity

Pickup

Brick

Property

Moderation

Exhibit

Inventory

Claimcode

Consumption

Crafting

LevelReward

Relocate

Trait Implementations

Formats the value using the given formatter. Read more
Deserializes the type by reading from the reader.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serializes the type by writing to the writer.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.