Fields
emote_id: i32
target_id: ObjId
Trait Implementations
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayEmote
impl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayEmote
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayEmote
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayEmote
impl StructuralPartialEq for PlayEmote
Auto Trait Implementations
impl RefUnwindSafe for PlayEmote
impl Send for PlayEmote
impl Sync for PlayEmote
impl Unpin for PlayEmote
impl UnwindSafe for PlayEmote
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more