pub struct CharacterLoginRequest {
    pub char_id: ObjId,
}
Expand description

Indicates that the player has chosen a character to play with.

Trigger

The player selecting the character in the character selection screen and pressing play.

Handling

Do what’s necessary to let the character join the world it was last in. In the common case of the world server instance being different from the current instance, redirect the client to the world instance.

Response

Respond with LoadStaticZone if you’re not switching instances, or TransferToWorld if you do.

Fields

char_id: ObjId

The object ID of the chosen character.

Trait Implementations

Formats the value using the given formatter. Read more
Deserializes the type by reading from the reader.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serializes the type by writing to the writer.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.