Struct lu_packets::raknet::client::replica::player_forced_movement::PlayerForcedMovementConstruction
source · [−]pub struct PlayerForcedMovementConstruction {
pub forced_movement_info: Option<ForcedMovementInfo>,
}
Fields
forced_movement_info: Option<ForcedMovementInfo>
Trait Implementations
sourceimpl<__READER: Read> Deserialize<LittleEndian, BitReader<BigEndian, __READER>> for PlayerForcedMovementConstruction
impl<__READER: Read> Deserialize<LittleEndian, BitReader<BigEndian, __READER>> for PlayerForcedMovementConstruction
sourcefn deserialize(reader: &mut BEBitReader<__READER>) -> Result<Self>
fn deserialize(reader: &mut BEBitReader<__READER>) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl PartialEq<PlayerForcedMovementConstruction> for PlayerForcedMovementConstruction
impl PartialEq<PlayerForcedMovementConstruction> for PlayerForcedMovementConstruction
sourcefn eq(&self, other: &PlayerForcedMovementConstruction) -> bool
fn eq(&self, other: &PlayerForcedMovementConstruction) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, BitWriter<BigEndian, __WRITER>> for &'__LIFETIME PlayerForcedMovementConstruction
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, BitWriter<BigEndian, __WRITER>> for &'__LIFETIME PlayerForcedMovementConstruction
impl StructuralPartialEq for PlayerForcedMovementConstruction
Auto Trait Implementations
impl RefUnwindSafe for PlayerForcedMovementConstruction
impl Send for PlayerForcedMovementConstruction
impl Sync for PlayerForcedMovementConstruction
impl Unpin for PlayerForcedMovementConstruction
impl UnwindSafe for PlayerForcedMovementConstruction
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more