pub struct AddSkill {
pub ai_combat_weight: i32,
pub from_skill_set: bool,
pub cast_type: i32,
pub time_secs: f32,
pub times_can_cast: i32,
pub skill_id: u32,
pub slot_id: i32,
pub temporary: bool,
}
Fields
ai_combat_weight: i32
from_skill_set: bool
cast_type: i32
time_secs: f32
times_can_cast: i32
skill_id: u32
slot_id: i32
temporary: bool
Trait Implementations
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for AddSkill
impl<__READER: Read> Deserialize<LittleEndian, __READER> for AddSkill
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<AddSkill> for GameMessage
impl From<AddSkill> for GameMessage
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME AddSkill
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME AddSkill
impl StructuralPartialEq for AddSkill
Auto Trait Implementations
impl RefUnwindSafe for AddSkill
impl Send for AddSkill
impl Sync for AddSkill
impl Unpin for AddSkill
impl UnwindSafe for AddSkill
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more