#[repr(u16)]
pub enum GameMessage {
Show 164 variants Teleport(Teleport), DropClientLoot(DropClientLoot), Die(Die), PreloadAnimation(PreloadAnimation), PlayAnimation(PlayAnimation), SetName(SetName), EchoStartSkill(EchoStartSkill), AddSkill(AddSkill), RemoveSkill(RemoveSkill), SetCurrency(SetCurrency), TeamPickupItem(TeamPickupItem), PlayFxEffect(PlayFxEffect), StopFxEffect(StopFxEffect), Resurrect(Resurrect), SetStunned(SetStunned), SetStunImmunity(SetStunImmunity), Knockback(Knockback), EnableRebuild(EnableRebuild), MoveItemInInventory(MoveItemInInventory), AddItemToInventoryClientSync(AddItemToInventoryClientSync), RemoveItemFromInventory(RemoveItemFromInventory), EquipInventory(EquipInventory), UnEquipInventory(UnEquipInventory), OfferMission(OfferMission), NotifyMission(NotifyMission), RebuildNotifyState(RebuildNotifyState), ToggleInteractionUpdates(ToggleInteractionUpdates), TerminateInteraction(TerminateInteraction), VendorOpenWindow, EmotePlayed(EmotePlayed), TeamSetOffWorldFlag(TeamSetOffWorldFlag), SetInventorySize(SetInventorySize), ActivityEnter, ActivityExit, ActivityStart, ActivityStop(ActivityStop), CancelMission(CancelMission), ResetMissions(ResetMissions), NotifyClientShootingGalleryScore(NotifyClientShootingGalleryScore), SetUserCtrlCompPause(SetUserCtrlCompPause), NotifyClientFlagChange(NotifyClientFlagChange), Help(Help), VendorTransactionResult(VendorTransactionResult), HasBeenCollectedByClient(HasBeenCollectedByClient), PlayerReady, TransferToZone(TransferToZone), TransferToZoneCheckedIm(TransferToZoneCheckedIm), InvalidZoneTransferList(InvalidZoneTransferList), TransferToLastNonInstance(TransferToLastNonInstance), DisplayMessageBox(DisplayMessageBox), Smash(Smash), UnSmash(UnSmash), SetGravityScale(SetGravityScale), PlaceModelResponse(PlaceModelResponse), SetJetPackMode(SetJetPackMode), RegisterPetId(RegisterPetId), RegisterPetDbId(RegisterPetDbId), ShowActivityCountdown(ShowActivityCountdown), DisplayTooltip(DisplayTooltip), StartActivityTime(StartActivityTime), ActivityPause(ActivityPause), UseItemResult(UseItemResult), PetResponse(PetResponse), SendActivitySummaryLeaderboardData(SendActivitySummaryLeaderboardData), ClientNotifyPet(ClientNotifyPet), NotifyPetTamingMinigame(NotifyPetTamingMinigame), PetTamingTryBuildResult(PetTamingTryBuildResult), NotifyTamingModelLoadedOnServer, AddPetToPlayer(AddPetToPlayer), SetPetName(SetPetName), PetNameChanged(PetNameChanged), ShowPetActionButton(ShowPetActionButton), SetEmoteLockState(SetEmoteLockState), UseItemRequirementsResponse(UseItemRequirementsResponse), PlayEmbeddedEffectOnAllClientsNearObject(PlayEmbeddedEffectOnAllClientsNearObject), NotifyClientZoneObject(NotifyClientZoneObject), UpdateReputation(UpdateReputation), PropertyRentalResponse(PropertyRentalResponse), PlatformResync(PlatformResync), PlayCinematic(PlayCinematic), EndCinematic(EndCinematic), ScriptNetworkVarUpdate(ScriptNetworkVarUpdate), BroadcastTextToChatbox(BroadcastTextToChatbox), OpenPropertyVendor, ServerTradeInvite(ServerTradeInvite), ServerTradeInitialReply(ServerTradeInitialReply), ServerTradeFinalReply(ServerTradeFinalReply), ServerTradeAccept(ServerTradeAccept), GetLastCustomBuild(GetLastCustomBuild), SetIgnoreProjectileCollision(SetIgnoreProjectileCollision), OrientToObject(OrientToObject), OrientToPosition(OrientToPosition), OrientToAngle(OrientToAngle), PropertyModerationStatusUpdate(PropertyModerationStatusUpdate), RequestClientBounce(RequestClientBounce), BouncerActiveStatus(BouncerActiveStatus), MoveInventoryBatch(MoveInventoryBatch), ObjectActivatedClient(ObjectActivatedClient), NotifyClientObject(NotifyClientObject), DisplayZoneSummary(DisplayZoneSummary), ModifyPlayerZoneStatistic(ModifyPlayerZoneStatistic), StartArrangingWithItem(StartArrangingWithItem), FinishArrangingWithItem(FinishArrangingWithItem), SetBuildModeConfirmed(SetBuildModeConfirmed), BuildModeNotificationReport(BuildModeNotificationReport), SetModelToBuild(SetModelToBuild), SpawnModelBricks(SpawnModelBricks), NotifyClientFailedPrecondition(NotifyClientFailedPrecondition), ModuleAssemblyDbDataForClient(ModuleAssemblyDbDataForClient), EchoSyncSkill(EchoSyncSkill), DoClientProjectileImpact(DoClientProjectileImpact), SetPlayerAllowedRespawn(SetPlayerAllowedRespawn), UiMessageServerToSingleClient(UiMessageServerToSingleClient), UncastSkill(UncastSkill), FireEventClientSide(FireEventClientSide), ChangeObjectWorldState(ChangeObjectWorldState), VehicleLockInput(VehicleLockInput), VehicleUnlockInput(VehicleUnlockInput), RacingResetPlayerToLastReset(RacingResetPlayerToLastReset), RacingSetPlayerResetInfo(RacingSetPlayerResetInfo), LockNodeRotation(LockNodeRotation), NotifyVehicleOfRacingObject(NotifyVehicleOfRacingObject), SetNameBillboardState(SetNameBillboardState), PlayerReachedRespawnCheckpoint(PlayerReachedRespawnCheckpoint), HandleUgcEquipPostDeleteBasedOnEditMode(HandleUgcEquipPostDeleteBasedOnEditMode), HandleUgcEquipPreCreateBasedOnEditMode(HandleUgcEquipPreCreateBasedOnEditMode), MatchResponse(MatchResponse), MatchUpdate(MatchUpdate), ChangeIdleFlags(ChangeIdleFlags), VehicleAddPassiveBoostAction, VehicleRemovePassiveBoostAction, NotifyRacingClient(NotifyRacingClient), RacingPlayerLoaded(RacingPlayerLoaded), SetStatusImmunity(SetStatusImmunity), SetPetNameModerated(SetPetNameModerated), CancelSkillCast, ModifyLegoScore(ModifyLegoScore), RestoreToPostLoadStats, SetRailMovement(SetRailMovement), StartRailMovement(StartRailMovement), NotifyRailActivatorStateChange(NotifyRailActivatorStateChange), NotifyRewardMailed(NotifyRewardMailed), UpdatePlayerStatistic(UpdatePlayerStatistic), RequeryPropertyModels, NotifyNotEnoughInvSpace(NotifyNotEnoughInvSpace), NotifyPropertyOfEditMode(NotifyPropertyOfEditMode), PropertyEntranceBegin, TeamSetLeader(TeamSetLeader), TeamGetStatusResponse(TeamGetStatusResponse), TeamAddPlayer(TeamAddPlayer), TeamRemovePlayer(TeamRemovePlayer), SetResurrectRestoreValues(SetResurrectRestoreValues), SetPropertyModerationStatus(SetPropertyModerationStatus), UpdatePropertyModelCount(UpdatePropertyModelCount), VehicleStopBoost(VehicleStopBoost), StartCelebrationEffect(StartCelebrationEffect), SetLocalTeam(SetLocalTeam), ServerDoneLoadingAllObjects, ResponseMoveItemBetweenInventoryTypes(ResponseMoveItemBetweenInventoryTypes), PlayerSetCameraCyclingMode(PlayerSetCameraCyclingMode), SetMountInventoryId(SetMountInventoryId), NotifyLevelRewards(NotifyLevelRewards), ClientCancelMoveSkill, MarkInventoryItemAsActive(MarkInventoryItemAsActive),
}

Variants

Teleport(Teleport)

DropClientLoot(DropClientLoot)

Die(Die)

PreloadAnimation(PreloadAnimation)

PlayAnimation(PlayAnimation)

SetName(SetName)

EchoStartSkill(EchoStartSkill)

AddSkill(AddSkill)

RemoveSkill(RemoveSkill)

SetCurrency(SetCurrency)

TeamPickupItem(TeamPickupItem)

PlayFxEffect(PlayFxEffect)

StopFxEffect(StopFxEffect)

Resurrect(Resurrect)

SetStunned(SetStunned)

SetStunImmunity(SetStunImmunity)

Knockback(Knockback)

EnableRebuild(EnableRebuild)

MoveItemInInventory(MoveItemInInventory)

AddItemToInventoryClientSync(AddItemToInventoryClientSync)

RemoveItemFromInventory(RemoveItemFromInventory)

EquipInventory(EquipInventory)

UnEquipInventory(UnEquipInventory)

OfferMission(OfferMission)

NotifyMission(NotifyMission)

RebuildNotifyState(RebuildNotifyState)

ToggleInteractionUpdates(ToggleInteractionUpdates)

TerminateInteraction(TerminateInteraction)

VendorOpenWindow

EmotePlayed(EmotePlayed)

TeamSetOffWorldFlag(TeamSetOffWorldFlag)

SetInventorySize(SetInventorySize)

ActivityEnter

ActivityExit

ActivityStart

ActivityStop(ActivityStop)

CancelMission(CancelMission)

ResetMissions(ResetMissions)

NotifyClientShootingGalleryScore(NotifyClientShootingGalleryScore)

SetUserCtrlCompPause(SetUserCtrlCompPause)

NotifyClientFlagChange(NotifyClientFlagChange)

Help(Help)

VendorTransactionResult(VendorTransactionResult)

HasBeenCollectedByClient(HasBeenCollectedByClient)

PlayerReady

TransferToZone(TransferToZone)

TransferToZoneCheckedIm(TransferToZoneCheckedIm)

InvalidZoneTransferList(InvalidZoneTransferList)

TransferToLastNonInstance(TransferToLastNonInstance)

DisplayMessageBox(DisplayMessageBox)

Smash(Smash)

UnSmash(UnSmash)

SetGravityScale(SetGravityScale)

PlaceModelResponse(PlaceModelResponse)

SetJetPackMode(SetJetPackMode)

RegisterPetId(RegisterPetId)

RegisterPetDbId(RegisterPetDbId)

ShowActivityCountdown(ShowActivityCountdown)

DisplayTooltip(DisplayTooltip)

StartActivityTime(StartActivityTime)

ActivityPause(ActivityPause)

UseItemResult(UseItemResult)

PetResponse(PetResponse)

SendActivitySummaryLeaderboardData(SendActivitySummaryLeaderboardData)

ClientNotifyPet(ClientNotifyPet)

NotifyPetTamingMinigame(NotifyPetTamingMinigame)

PetTamingTryBuildResult(PetTamingTryBuildResult)

NotifyTamingModelLoadedOnServer

AddPetToPlayer(AddPetToPlayer)

SetPetName(SetPetName)

PetNameChanged(PetNameChanged)

ShowPetActionButton(ShowPetActionButton)

SetEmoteLockState(SetEmoteLockState)

UseItemRequirementsResponse(UseItemRequirementsResponse)

PlayEmbeddedEffectOnAllClientsNearObject(PlayEmbeddedEffectOnAllClientsNearObject)

NotifyClientZoneObject(NotifyClientZoneObject)

UpdateReputation(UpdateReputation)

PropertyRentalResponse(PropertyRentalResponse)

PlatformResync(PlatformResync)

PlayCinematic(PlayCinematic)

EndCinematic(EndCinematic)

ScriptNetworkVarUpdate(ScriptNetworkVarUpdate)

BroadcastTextToChatbox(BroadcastTextToChatbox)

OpenPropertyVendor

ServerTradeInvite(ServerTradeInvite)

ServerTradeInitialReply(ServerTradeInitialReply)

ServerTradeFinalReply(ServerTradeFinalReply)

ServerTradeAccept(ServerTradeAccept)

GetLastCustomBuild(GetLastCustomBuild)

SetIgnoreProjectileCollision(SetIgnoreProjectileCollision)

OrientToObject(OrientToObject)

OrientToPosition(OrientToPosition)

OrientToAngle(OrientToAngle)

PropertyModerationStatusUpdate(PropertyModerationStatusUpdate)

RequestClientBounce(RequestClientBounce)

BouncerActiveStatus(BouncerActiveStatus)

MoveInventoryBatch(MoveInventoryBatch)

ObjectActivatedClient(ObjectActivatedClient)

NotifyClientObject(NotifyClientObject)

DisplayZoneSummary(DisplayZoneSummary)

ModifyPlayerZoneStatistic(ModifyPlayerZoneStatistic)

StartArrangingWithItem(StartArrangingWithItem)

FinishArrangingWithItem(FinishArrangingWithItem)

SetBuildModeConfirmed(SetBuildModeConfirmed)

BuildModeNotificationReport(BuildModeNotificationReport)

SetModelToBuild(SetModelToBuild)

SpawnModelBricks(SpawnModelBricks)

NotifyClientFailedPrecondition(NotifyClientFailedPrecondition)

ModuleAssemblyDbDataForClient(ModuleAssemblyDbDataForClient)

EchoSyncSkill(EchoSyncSkill)

DoClientProjectileImpact(DoClientProjectileImpact)

SetPlayerAllowedRespawn(SetPlayerAllowedRespawn)

UiMessageServerToSingleClient(UiMessageServerToSingleClient)

UncastSkill(UncastSkill)

FireEventClientSide(FireEventClientSide)

ChangeObjectWorldState(ChangeObjectWorldState)

VehicleLockInput(VehicleLockInput)

VehicleUnlockInput(VehicleUnlockInput)

RacingResetPlayerToLastReset(RacingResetPlayerToLastReset)

RacingSetPlayerResetInfo(RacingSetPlayerResetInfo)

LockNodeRotation(LockNodeRotation)

NotifyVehicleOfRacingObject(NotifyVehicleOfRacingObject)

SetNameBillboardState(SetNameBillboardState)

PlayerReachedRespawnCheckpoint(PlayerReachedRespawnCheckpoint)

HandleUgcEquipPostDeleteBasedOnEditMode(HandleUgcEquipPostDeleteBasedOnEditMode)

HandleUgcEquipPreCreateBasedOnEditMode(HandleUgcEquipPreCreateBasedOnEditMode)

MatchResponse(MatchResponse)

MatchUpdate(MatchUpdate)

ChangeIdleFlags(ChangeIdleFlags)

VehicleAddPassiveBoostAction

VehicleRemovePassiveBoostAction

NotifyRacingClient(NotifyRacingClient)

RacingPlayerLoaded(RacingPlayerLoaded)

SetStatusImmunity(SetStatusImmunity)

SetPetNameModerated(SetPetNameModerated)

CancelSkillCast

ModifyLegoScore(ModifyLegoScore)

RestoreToPostLoadStats

SetRailMovement(SetRailMovement)

StartRailMovement(StartRailMovement)

NotifyRailActivatorStateChange(NotifyRailActivatorStateChange)

NotifyRewardMailed(NotifyRewardMailed)

UpdatePlayerStatistic(UpdatePlayerStatistic)

RequeryPropertyModels

NotifyNotEnoughInvSpace(NotifyNotEnoughInvSpace)

NotifyPropertyOfEditMode(NotifyPropertyOfEditMode)

PropertyEntranceBegin

TeamSetLeader(TeamSetLeader)

TeamGetStatusResponse(TeamGetStatusResponse)

TeamAddPlayer(TeamAddPlayer)

TeamRemovePlayer(TeamRemovePlayer)

SetResurrectRestoreValues(SetResurrectRestoreValues)

SetPropertyModerationStatus(SetPropertyModerationStatus)

UpdatePropertyModelCount(UpdatePropertyModelCount)

VehicleStopBoost(VehicleStopBoost)

StartCelebrationEffect(StartCelebrationEffect)

SetLocalTeam(SetLocalTeam)

ServerDoneLoadingAllObjects

ResponseMoveItemBetweenInventoryTypes(ResponseMoveItemBetweenInventoryTypes)

PlayerSetCameraCyclingMode(PlayerSetCameraCyclingMode)

SetMountInventoryId(SetMountInventoryId)

NotifyLevelRewards(NotifyLevelRewards)

ClientCancelMoveSkill

MarkInventoryItemAsActive(MarkInventoryItemAsActive)

Trait Implementations

Formats the value using the given formatter. Read more
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This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serializes the type by writing to the writer.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.