Enum lu_packets::world::gm::client::GameMessage
source · [−]#[repr(u16)]
pub enum GameMessage {
Show 164 variants
Teleport(Teleport),
DropClientLoot(DropClientLoot),
Die(Die),
PreloadAnimation(PreloadAnimation),
PlayAnimation(PlayAnimation),
SetName(SetName),
EchoStartSkill(EchoStartSkill),
AddSkill(AddSkill),
RemoveSkill(RemoveSkill),
SetCurrency(SetCurrency),
TeamPickupItem(TeamPickupItem),
PlayFxEffect(PlayFxEffect),
StopFxEffect(StopFxEffect),
Resurrect(Resurrect),
SetStunned(SetStunned),
SetStunImmunity(SetStunImmunity),
Knockback(Knockback),
EnableRebuild(EnableRebuild),
MoveItemInInventory(MoveItemInInventory),
AddItemToInventoryClientSync(AddItemToInventoryClientSync),
RemoveItemFromInventory(RemoveItemFromInventory),
EquipInventory(EquipInventory),
UnEquipInventory(UnEquipInventory),
OfferMission(OfferMission),
NotifyMission(NotifyMission),
RebuildNotifyState(RebuildNotifyState),
ToggleInteractionUpdates(ToggleInteractionUpdates),
TerminateInteraction(TerminateInteraction),
VendorOpenWindow,
EmotePlayed(EmotePlayed),
TeamSetOffWorldFlag(TeamSetOffWorldFlag),
SetInventorySize(SetInventorySize),
ActivityEnter,
ActivityExit,
ActivityStart,
ActivityStop(ActivityStop),
CancelMission(CancelMission),
ResetMissions(ResetMissions),
NotifyClientShootingGalleryScore(NotifyClientShootingGalleryScore),
SetUserCtrlCompPause(SetUserCtrlCompPause),
NotifyClientFlagChange(NotifyClientFlagChange),
Help(Help),
VendorTransactionResult(VendorTransactionResult),
HasBeenCollectedByClient(HasBeenCollectedByClient),
PlayerReady,
TransferToZone(TransferToZone),
TransferToZoneCheckedIm(TransferToZoneCheckedIm),
InvalidZoneTransferList(InvalidZoneTransferList),
TransferToLastNonInstance(TransferToLastNonInstance),
DisplayMessageBox(DisplayMessageBox),
Smash(Smash),
UnSmash(UnSmash),
SetGravityScale(SetGravityScale),
PlaceModelResponse(PlaceModelResponse),
SetJetPackMode(SetJetPackMode),
RegisterPetId(RegisterPetId),
RegisterPetDbId(RegisterPetDbId),
ShowActivityCountdown(ShowActivityCountdown),
DisplayTooltip(DisplayTooltip),
StartActivityTime(StartActivityTime),
ActivityPause(ActivityPause),
UseItemResult(UseItemResult),
PetResponse(PetResponse),
SendActivitySummaryLeaderboardData(SendActivitySummaryLeaderboardData),
ClientNotifyPet(ClientNotifyPet),
NotifyPetTamingMinigame(NotifyPetTamingMinigame),
PetTamingTryBuildResult(PetTamingTryBuildResult),
NotifyTamingModelLoadedOnServer,
AddPetToPlayer(AddPetToPlayer),
SetPetName(SetPetName),
PetNameChanged(PetNameChanged),
ShowPetActionButton(ShowPetActionButton),
SetEmoteLockState(SetEmoteLockState),
UseItemRequirementsResponse(UseItemRequirementsResponse),
PlayEmbeddedEffectOnAllClientsNearObject(PlayEmbeddedEffectOnAllClientsNearObject),
NotifyClientZoneObject(NotifyClientZoneObject),
UpdateReputation(UpdateReputation),
PropertyRentalResponse(PropertyRentalResponse),
PlatformResync(PlatformResync),
PlayCinematic(PlayCinematic),
EndCinematic(EndCinematic),
ScriptNetworkVarUpdate(ScriptNetworkVarUpdate),
BroadcastTextToChatbox(BroadcastTextToChatbox),
OpenPropertyVendor,
ServerTradeInvite(ServerTradeInvite),
ServerTradeInitialReply(ServerTradeInitialReply),
ServerTradeFinalReply(ServerTradeFinalReply),
ServerTradeAccept(ServerTradeAccept),
GetLastCustomBuild(GetLastCustomBuild),
SetIgnoreProjectileCollision(SetIgnoreProjectileCollision),
OrientToObject(OrientToObject),
OrientToPosition(OrientToPosition),
OrientToAngle(OrientToAngle),
PropertyModerationStatusUpdate(PropertyModerationStatusUpdate),
RequestClientBounce(RequestClientBounce),
BouncerActiveStatus(BouncerActiveStatus),
MoveInventoryBatch(MoveInventoryBatch),
ObjectActivatedClient(ObjectActivatedClient),
NotifyClientObject(NotifyClientObject),
DisplayZoneSummary(DisplayZoneSummary),
ModifyPlayerZoneStatistic(ModifyPlayerZoneStatistic),
StartArrangingWithItem(StartArrangingWithItem),
FinishArrangingWithItem(FinishArrangingWithItem),
SetBuildModeConfirmed(SetBuildModeConfirmed),
BuildModeNotificationReport(BuildModeNotificationReport),
SetModelToBuild(SetModelToBuild),
SpawnModelBricks(SpawnModelBricks),
NotifyClientFailedPrecondition(NotifyClientFailedPrecondition),
ModuleAssemblyDbDataForClient(ModuleAssemblyDbDataForClient),
EchoSyncSkill(EchoSyncSkill),
DoClientProjectileImpact(DoClientProjectileImpact),
SetPlayerAllowedRespawn(SetPlayerAllowedRespawn),
UiMessageServerToSingleClient(UiMessageServerToSingleClient),
UncastSkill(UncastSkill),
FireEventClientSide(FireEventClientSide),
ChangeObjectWorldState(ChangeObjectWorldState),
VehicleLockInput(VehicleLockInput),
VehicleUnlockInput(VehicleUnlockInput),
RacingResetPlayerToLastReset(RacingResetPlayerToLastReset),
RacingSetPlayerResetInfo(RacingSetPlayerResetInfo),
LockNodeRotation(LockNodeRotation),
NotifyVehicleOfRacingObject(NotifyVehicleOfRacingObject),
SetNameBillboardState(SetNameBillboardState),
PlayerReachedRespawnCheckpoint(PlayerReachedRespawnCheckpoint),
HandleUgcEquipPostDeleteBasedOnEditMode(HandleUgcEquipPostDeleteBasedOnEditMode),
HandleUgcEquipPreCreateBasedOnEditMode(HandleUgcEquipPreCreateBasedOnEditMode),
MatchResponse(MatchResponse),
MatchUpdate(MatchUpdate),
ChangeIdleFlags(ChangeIdleFlags),
VehicleAddPassiveBoostAction,
VehicleRemovePassiveBoostAction,
NotifyRacingClient(NotifyRacingClient),
RacingPlayerLoaded(RacingPlayerLoaded),
SetStatusImmunity(SetStatusImmunity),
SetPetNameModerated(SetPetNameModerated),
CancelSkillCast,
ModifyLegoScore(ModifyLegoScore),
RestoreToPostLoadStats,
SetRailMovement(SetRailMovement),
StartRailMovement(StartRailMovement),
NotifyRailActivatorStateChange(NotifyRailActivatorStateChange),
NotifyRewardMailed(NotifyRewardMailed),
UpdatePlayerStatistic(UpdatePlayerStatistic),
RequeryPropertyModels,
NotifyNotEnoughInvSpace(NotifyNotEnoughInvSpace),
NotifyPropertyOfEditMode(NotifyPropertyOfEditMode),
PropertyEntranceBegin,
TeamSetLeader(TeamSetLeader),
TeamGetStatusResponse(TeamGetStatusResponse),
TeamAddPlayer(TeamAddPlayer),
TeamRemovePlayer(TeamRemovePlayer),
SetResurrectRestoreValues(SetResurrectRestoreValues),
SetPropertyModerationStatus(SetPropertyModerationStatus),
UpdatePropertyModelCount(UpdatePropertyModelCount),
VehicleStopBoost(VehicleStopBoost),
StartCelebrationEffect(StartCelebrationEffect),
SetLocalTeam(SetLocalTeam),
ServerDoneLoadingAllObjects,
ResponseMoveItemBetweenInventoryTypes(ResponseMoveItemBetweenInventoryTypes),
PlayerSetCameraCyclingMode(PlayerSetCameraCyclingMode),
SetMountInventoryId(SetMountInventoryId),
NotifyLevelRewards(NotifyLevelRewards),
ClientCancelMoveSkill,
MarkInventoryItemAsActive(MarkInventoryItemAsActive),
}
Variants
Teleport(Teleport)
DropClientLoot(DropClientLoot)
Die(Die)
PreloadAnimation(PreloadAnimation)
PlayAnimation(PlayAnimation)
SetName(SetName)
EchoStartSkill(EchoStartSkill)
AddSkill(AddSkill)
RemoveSkill(RemoveSkill)
SetCurrency(SetCurrency)
TeamPickupItem(TeamPickupItem)
PlayFxEffect(PlayFxEffect)
StopFxEffect(StopFxEffect)
Resurrect(Resurrect)
SetStunned(SetStunned)
SetStunImmunity(SetStunImmunity)
Knockback(Knockback)
EnableRebuild(EnableRebuild)
MoveItemInInventory(MoveItemInInventory)
AddItemToInventoryClientSync(AddItemToInventoryClientSync)
RemoveItemFromInventory(RemoveItemFromInventory)
EquipInventory(EquipInventory)
UnEquipInventory(UnEquipInventory)
OfferMission(OfferMission)
NotifyMission(NotifyMission)
RebuildNotifyState(RebuildNotifyState)
ToggleInteractionUpdates(ToggleInteractionUpdates)
TerminateInteraction(TerminateInteraction)
VendorOpenWindow
EmotePlayed(EmotePlayed)
TeamSetOffWorldFlag(TeamSetOffWorldFlag)
SetInventorySize(SetInventorySize)
ActivityEnter
ActivityExit
ActivityStart
ActivityStop(ActivityStop)
CancelMission(CancelMission)
ResetMissions(ResetMissions)
NotifyClientShootingGalleryScore(NotifyClientShootingGalleryScore)
SetUserCtrlCompPause(SetUserCtrlCompPause)
NotifyClientFlagChange(NotifyClientFlagChange)
Help(Help)
VendorTransactionResult(VendorTransactionResult)
HasBeenCollectedByClient(HasBeenCollectedByClient)
PlayerReady
TransferToZone(TransferToZone)
TransferToZoneCheckedIm(TransferToZoneCheckedIm)
InvalidZoneTransferList(InvalidZoneTransferList)
TransferToLastNonInstance(TransferToLastNonInstance)
DisplayMessageBox(DisplayMessageBox)
Smash(Smash)
UnSmash(UnSmash)
SetGravityScale(SetGravityScale)
PlaceModelResponse(PlaceModelResponse)
SetJetPackMode(SetJetPackMode)
RegisterPetId(RegisterPetId)
RegisterPetDbId(RegisterPetDbId)
ShowActivityCountdown(ShowActivityCountdown)
DisplayTooltip(DisplayTooltip)
StartActivityTime(StartActivityTime)
ActivityPause(ActivityPause)
UseItemResult(UseItemResult)
PetResponse(PetResponse)
SendActivitySummaryLeaderboardData(SendActivitySummaryLeaderboardData)
ClientNotifyPet(ClientNotifyPet)
NotifyPetTamingMinigame(NotifyPetTamingMinigame)
PetTamingTryBuildResult(PetTamingTryBuildResult)
NotifyTamingModelLoadedOnServer
AddPetToPlayer(AddPetToPlayer)
SetPetName(SetPetName)
PetNameChanged(PetNameChanged)
ShowPetActionButton(ShowPetActionButton)
SetEmoteLockState(SetEmoteLockState)
UseItemRequirementsResponse(UseItemRequirementsResponse)
PlayEmbeddedEffectOnAllClientsNearObject(PlayEmbeddedEffectOnAllClientsNearObject)
NotifyClientZoneObject(NotifyClientZoneObject)
UpdateReputation(UpdateReputation)
PropertyRentalResponse(PropertyRentalResponse)
PlatformResync(PlatformResync)
PlayCinematic(PlayCinematic)
EndCinematic(EndCinematic)
ScriptNetworkVarUpdate(ScriptNetworkVarUpdate)
BroadcastTextToChatbox(BroadcastTextToChatbox)
OpenPropertyVendor
ServerTradeInvite(ServerTradeInvite)
ServerTradeInitialReply(ServerTradeInitialReply)
ServerTradeFinalReply(ServerTradeFinalReply)
ServerTradeAccept(ServerTradeAccept)
GetLastCustomBuild(GetLastCustomBuild)
SetIgnoreProjectileCollision(SetIgnoreProjectileCollision)
OrientToObject(OrientToObject)
OrientToPosition(OrientToPosition)
OrientToAngle(OrientToAngle)
PropertyModerationStatusUpdate(PropertyModerationStatusUpdate)
RequestClientBounce(RequestClientBounce)
BouncerActiveStatus(BouncerActiveStatus)
MoveInventoryBatch(MoveInventoryBatch)
ObjectActivatedClient(ObjectActivatedClient)
NotifyClientObject(NotifyClientObject)
DisplayZoneSummary(DisplayZoneSummary)
ModifyPlayerZoneStatistic(ModifyPlayerZoneStatistic)
StartArrangingWithItem(StartArrangingWithItem)
FinishArrangingWithItem(FinishArrangingWithItem)
SetBuildModeConfirmed(SetBuildModeConfirmed)
BuildModeNotificationReport(BuildModeNotificationReport)
SetModelToBuild(SetModelToBuild)
SpawnModelBricks(SpawnModelBricks)
NotifyClientFailedPrecondition(NotifyClientFailedPrecondition)
ModuleAssemblyDbDataForClient(ModuleAssemblyDbDataForClient)
EchoSyncSkill(EchoSyncSkill)
DoClientProjectileImpact(DoClientProjectileImpact)
SetPlayerAllowedRespawn(SetPlayerAllowedRespawn)
UiMessageServerToSingleClient(UiMessageServerToSingleClient)
UncastSkill(UncastSkill)
FireEventClientSide(FireEventClientSide)
ChangeObjectWorldState(ChangeObjectWorldState)
VehicleLockInput(VehicleLockInput)
VehicleUnlockInput(VehicleUnlockInput)
RacingResetPlayerToLastReset(RacingResetPlayerToLastReset)
RacingSetPlayerResetInfo(RacingSetPlayerResetInfo)
LockNodeRotation(LockNodeRotation)
NotifyVehicleOfRacingObject(NotifyVehicleOfRacingObject)
SetNameBillboardState(SetNameBillboardState)
PlayerReachedRespawnCheckpoint(PlayerReachedRespawnCheckpoint)
HandleUgcEquipPostDeleteBasedOnEditMode(HandleUgcEquipPostDeleteBasedOnEditMode)
HandleUgcEquipPreCreateBasedOnEditMode(HandleUgcEquipPreCreateBasedOnEditMode)
MatchResponse(MatchResponse)
MatchUpdate(MatchUpdate)
ChangeIdleFlags(ChangeIdleFlags)
VehicleAddPassiveBoostAction
VehicleRemovePassiveBoostAction
NotifyRacingClient(NotifyRacingClient)
RacingPlayerLoaded(RacingPlayerLoaded)
SetStatusImmunity(SetStatusImmunity)
SetPetNameModerated(SetPetNameModerated)
CancelSkillCast
ModifyLegoScore(ModifyLegoScore)
RestoreToPostLoadStats
SetRailMovement(SetRailMovement)
StartRailMovement(StartRailMovement)
NotifyRailActivatorStateChange(NotifyRailActivatorStateChange)
NotifyRewardMailed(NotifyRewardMailed)
UpdatePlayerStatistic(UpdatePlayerStatistic)
RequeryPropertyModels
NotifyNotEnoughInvSpace(NotifyNotEnoughInvSpace)
NotifyPropertyOfEditMode(NotifyPropertyOfEditMode)
PropertyEntranceBegin
TeamSetLeader(TeamSetLeader)
TeamGetStatusResponse(TeamGetStatusResponse)
TeamAddPlayer(TeamAddPlayer)
TeamRemovePlayer(TeamRemovePlayer)
SetResurrectRestoreValues(SetResurrectRestoreValues)
SetPropertyModerationStatus(SetPropertyModerationStatus)
UpdatePropertyModelCount(UpdatePropertyModelCount)
VehicleStopBoost(VehicleStopBoost)
StartCelebrationEffect(StartCelebrationEffect)
SetLocalTeam(SetLocalTeam)
ServerDoneLoadingAllObjects
ResponseMoveItemBetweenInventoryTypes(ResponseMoveItemBetweenInventoryTypes)
PlayerSetCameraCyclingMode(PlayerSetCameraCyclingMode)
SetMountInventoryId(SetMountInventoryId)
NotifyLevelRewards(NotifyLevelRewards)
ClientCancelMoveSkill
MarkInventoryItemAsActive(MarkInventoryItemAsActive)
Trait Implementations
sourceimpl Debug for GameMessage
impl Debug for GameMessage
sourceimpl<__ENDIO_ENDIANNESS: Endianness, __ENDIO_READER: Read + ERead<__ENDIO_ENDIANNESS>> Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER> for GameMessagewhere
u16: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Teleport: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
DropClientLoot: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Die: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PreloadAnimation: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayAnimation: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetName: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EchoStartSkill: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
AddSkill: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RemoveSkill: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetCurrency: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamPickupItem: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayFxEffect: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
StopFxEffect: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Resurrect: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetStunned: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetStunImmunity: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Knockback: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EnableRebuild: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MoveItemInInventory: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
AddItemToInventoryClientSync: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RemoveItemFromInventory: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EquipInventory: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UnEquipInventory: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
OfferMission: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyMission: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RebuildNotifyState: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ToggleInteractionUpdates: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TerminateInteraction: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EmotePlayed: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamSetOffWorldFlag: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetInventorySize: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ActivityStop: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
CancelMission: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ResetMissions: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyClientShootingGalleryScore: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetUserCtrlCompPause: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyClientFlagChange: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Help: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
VendorTransactionResult: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
HasBeenCollectedByClient: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TransferToZone: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TransferToZoneCheckedIm: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
InvalidZoneTransferList: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TransferToLastNonInstance: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
DisplayMessageBox: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Smash: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UnSmash: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetGravityScale: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlaceModelResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetJetPackMode: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RegisterPetId: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RegisterPetDbId: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ShowActivityCountdown: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
DisplayTooltip: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
StartActivityTime: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ActivityPause: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UseItemResult: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PetResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SendActivitySummaryLeaderboardData: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ClientNotifyPet: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyPetTamingMinigame: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PetTamingTryBuildResult: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
AddPetToPlayer: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetPetName: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PetNameChanged: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ShowPetActionButton: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetEmoteLockState: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UseItemRequirementsResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayEmbeddedEffectOnAllClientsNearObject: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyClientZoneObject: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UpdateReputation: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PropertyRentalResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlatformResync: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayCinematic: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EndCinematic: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ScriptNetworkVarUpdate: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
BroadcastTextToChatbox: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ServerTradeInvite: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ServerTradeInitialReply: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ServerTradeFinalReply: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ServerTradeAccept: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
GetLastCustomBuild: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetIgnoreProjectileCollision: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
OrientToObject: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
OrientToPosition: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
OrientToAngle: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PropertyModerationStatusUpdate: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RequestClientBounce: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
BouncerActiveStatus: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MoveInventoryBatch: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ObjectActivatedClient: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyClientObject: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
DisplayZoneSummary: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ModifyPlayerZoneStatistic: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
StartArrangingWithItem: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
FinishArrangingWithItem: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetBuildModeConfirmed: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
BuildModeNotificationReport: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetModelToBuild: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SpawnModelBricks: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyClientFailedPrecondition: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ModuleAssemblyDbDataForClient: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EchoSyncSkill: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
DoClientProjectileImpact: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetPlayerAllowedRespawn: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UiMessageServerToSingleClient: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UncastSkill: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
FireEventClientSide: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ChangeObjectWorldState: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
VehicleLockInput: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
VehicleUnlockInput: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RacingResetPlayerToLastReset: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RacingSetPlayerResetInfo: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
LockNodeRotation: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyVehicleOfRacingObject: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetNameBillboardState: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayerReachedRespawnCheckpoint: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
HandleUgcEquipPostDeleteBasedOnEditMode: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
HandleUgcEquipPreCreateBasedOnEditMode: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MatchResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MatchUpdate: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ChangeIdleFlags: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyRacingClient: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RacingPlayerLoaded: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetStatusImmunity: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetPetNameModerated: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ModifyLegoScore: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetRailMovement: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
StartRailMovement: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyRailActivatorStateChange: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyRewardMailed: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UpdatePlayerStatistic: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyNotEnoughInvSpace: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyPropertyOfEditMode: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamSetLeader: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamGetStatusResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamAddPlayer: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamRemovePlayer: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetResurrectRestoreValues: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetPropertyModerationStatus: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UpdatePropertyModelCount: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
VehicleStopBoost: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
StartCelebrationEffect: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetLocalTeam: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ResponseMoveItemBetweenInventoryTypes: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayerSetCameraCyclingMode: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetMountInventoryId: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyLevelRewards: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MarkInventoryItemAsActive: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
impl<__ENDIO_ENDIANNESS: Endianness, __ENDIO_READER: Read + ERead<__ENDIO_ENDIANNESS>> Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER> for GameMessagewhere
u16: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Teleport: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
DropClientLoot: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Die: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PreloadAnimation: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayAnimation: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetName: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EchoStartSkill: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
AddSkill: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RemoveSkill: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetCurrency: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamPickupItem: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayFxEffect: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
StopFxEffect: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Resurrect: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetStunned: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetStunImmunity: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Knockback: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EnableRebuild: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MoveItemInInventory: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
AddItemToInventoryClientSync: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RemoveItemFromInventory: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EquipInventory: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UnEquipInventory: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
OfferMission: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyMission: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RebuildNotifyState: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ToggleInteractionUpdates: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TerminateInteraction: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EmotePlayed: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamSetOffWorldFlag: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetInventorySize: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ActivityStop: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
CancelMission: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ResetMissions: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyClientShootingGalleryScore: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetUserCtrlCompPause: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyClientFlagChange: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Help: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
VendorTransactionResult: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
HasBeenCollectedByClient: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TransferToZone: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TransferToZoneCheckedIm: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
InvalidZoneTransferList: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TransferToLastNonInstance: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
DisplayMessageBox: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
Smash: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UnSmash: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetGravityScale: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlaceModelResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetJetPackMode: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RegisterPetId: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RegisterPetDbId: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ShowActivityCountdown: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
DisplayTooltip: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
StartActivityTime: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ActivityPause: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UseItemResult: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PetResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SendActivitySummaryLeaderboardData: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ClientNotifyPet: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyPetTamingMinigame: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PetTamingTryBuildResult: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
AddPetToPlayer: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetPetName: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PetNameChanged: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ShowPetActionButton: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetEmoteLockState: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UseItemRequirementsResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayEmbeddedEffectOnAllClientsNearObject: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyClientZoneObject: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UpdateReputation: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PropertyRentalResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlatformResync: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayCinematic: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EndCinematic: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ScriptNetworkVarUpdate: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
BroadcastTextToChatbox: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ServerTradeInvite: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ServerTradeInitialReply: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ServerTradeFinalReply: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ServerTradeAccept: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
GetLastCustomBuild: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetIgnoreProjectileCollision: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
OrientToObject: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
OrientToPosition: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
OrientToAngle: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PropertyModerationStatusUpdate: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RequestClientBounce: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
BouncerActiveStatus: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MoveInventoryBatch: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ObjectActivatedClient: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyClientObject: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
DisplayZoneSummary: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ModifyPlayerZoneStatistic: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
StartArrangingWithItem: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
FinishArrangingWithItem: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetBuildModeConfirmed: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
BuildModeNotificationReport: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetModelToBuild: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SpawnModelBricks: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyClientFailedPrecondition: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ModuleAssemblyDbDataForClient: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
EchoSyncSkill: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
DoClientProjectileImpact: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetPlayerAllowedRespawn: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UiMessageServerToSingleClient: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UncastSkill: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
FireEventClientSide: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ChangeObjectWorldState: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
VehicleLockInput: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
VehicleUnlockInput: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RacingResetPlayerToLastReset: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RacingSetPlayerResetInfo: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
LockNodeRotation: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyVehicleOfRacingObject: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetNameBillboardState: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayerReachedRespawnCheckpoint: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
HandleUgcEquipPostDeleteBasedOnEditMode: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
HandleUgcEquipPreCreateBasedOnEditMode: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MatchResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MatchUpdate: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ChangeIdleFlags: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyRacingClient: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
RacingPlayerLoaded: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetStatusImmunity: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetPetNameModerated: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ModifyLegoScore: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetRailMovement: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
StartRailMovement: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyRailActivatorStateChange: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyRewardMailed: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UpdatePlayerStatistic: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyNotEnoughInvSpace: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyPropertyOfEditMode: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamSetLeader: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamGetStatusResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamAddPlayer: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamRemovePlayer: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetResurrectRestoreValues: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetPropertyModerationStatus: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UpdatePropertyModelCount: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
VehicleStopBoost: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
StartCelebrationEffect: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetLocalTeam: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ResponseMoveItemBetweenInventoryTypes: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
PlayerSetCameraCyclingMode: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SetMountInventoryId: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
NotifyLevelRewards: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MarkInventoryItemAsActive: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
sourcefn deserialize(reader: &mut __ENDIO_READER) -> Result<Self>
fn deserialize(reader: &mut __ENDIO_READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<ActivityPause> for GameMessage
impl From<ActivityPause> for GameMessage
sourcefn from(msg: ActivityPause) -> Self
fn from(msg: ActivityPause) -> Self
Converts to this type from the input type.
sourceimpl From<ActivityStop> for GameMessage
impl From<ActivityStop> for GameMessage
sourcefn from(msg: ActivityStop) -> Self
fn from(msg: ActivityStop) -> Self
Converts to this type from the input type.
sourceimpl From<AddItemToInventoryClientSync> for GameMessage
impl From<AddItemToInventoryClientSync> for GameMessage
sourcefn from(msg: AddItemToInventoryClientSync) -> Self
fn from(msg: AddItemToInventoryClientSync) -> Self
Converts to this type from the input type.
sourceimpl From<AddPetToPlayer> for GameMessage
impl From<AddPetToPlayer> for GameMessage
sourcefn from(msg: AddPetToPlayer) -> Self
fn from(msg: AddPetToPlayer) -> Self
Converts to this type from the input type.
sourceimpl From<AddSkill> for GameMessage
impl From<AddSkill> for GameMessage
sourceimpl From<BouncerActiveStatus> for GameMessage
impl From<BouncerActiveStatus> for GameMessage
sourcefn from(msg: BouncerActiveStatus) -> Self
fn from(msg: BouncerActiveStatus) -> Self
Converts to this type from the input type.
sourceimpl From<BroadcastTextToChatbox> for GameMessage
impl From<BroadcastTextToChatbox> for GameMessage
sourcefn from(msg: BroadcastTextToChatbox) -> Self
fn from(msg: BroadcastTextToChatbox) -> Self
Converts to this type from the input type.
sourceimpl From<BuildModeNotificationReport> for GameMessage
impl From<BuildModeNotificationReport> for GameMessage
sourcefn from(msg: BuildModeNotificationReport) -> Self
fn from(msg: BuildModeNotificationReport) -> Self
Converts to this type from the input type.
sourceimpl From<CancelMission> for GameMessage
impl From<CancelMission> for GameMessage
sourcefn from(msg: CancelMission) -> Self
fn from(msg: CancelMission) -> Self
Converts to this type from the input type.
sourceimpl From<ChangeIdleFlags> for GameMessage
impl From<ChangeIdleFlags> for GameMessage
sourcefn from(msg: ChangeIdleFlags) -> Self
fn from(msg: ChangeIdleFlags) -> Self
Converts to this type from the input type.
sourceimpl From<ChangeObjectWorldState> for GameMessage
impl From<ChangeObjectWorldState> for GameMessage
sourcefn from(msg: ChangeObjectWorldState) -> Self
fn from(msg: ChangeObjectWorldState) -> Self
Converts to this type from the input type.
sourceimpl From<ClientNotifyPet> for GameMessage
impl From<ClientNotifyPet> for GameMessage
sourcefn from(msg: ClientNotifyPet) -> Self
fn from(msg: ClientNotifyPet) -> Self
Converts to this type from the input type.
sourceimpl From<Die> for GameMessage
impl From<Die> for GameMessage
sourceimpl From<DisplayMessageBox> for GameMessage
impl From<DisplayMessageBox> for GameMessage
sourcefn from(msg: DisplayMessageBox) -> Self
fn from(msg: DisplayMessageBox) -> Self
Converts to this type from the input type.
sourceimpl From<DisplayTooltip> for GameMessage
impl From<DisplayTooltip> for GameMessage
sourcefn from(msg: DisplayTooltip) -> Self
fn from(msg: DisplayTooltip) -> Self
Converts to this type from the input type.
sourceimpl From<DisplayZoneSummary> for GameMessage
impl From<DisplayZoneSummary> for GameMessage
sourcefn from(msg: DisplayZoneSummary) -> Self
fn from(msg: DisplayZoneSummary) -> Self
Converts to this type from the input type.
sourceimpl From<DoClientProjectileImpact> for GameMessage
impl From<DoClientProjectileImpact> for GameMessage
sourcefn from(msg: DoClientProjectileImpact) -> Self
fn from(msg: DoClientProjectileImpact) -> Self
Converts to this type from the input type.
sourceimpl From<DropClientLoot> for GameMessage
impl From<DropClientLoot> for GameMessage
sourcefn from(msg: DropClientLoot) -> Self
fn from(msg: DropClientLoot) -> Self
Converts to this type from the input type.
sourceimpl From<EchoStartSkill> for GameMessage
impl From<EchoStartSkill> for GameMessage
sourcefn from(msg: EchoStartSkill) -> Self
fn from(msg: EchoStartSkill) -> Self
Converts to this type from the input type.
sourceimpl From<EchoSyncSkill> for GameMessage
impl From<EchoSyncSkill> for GameMessage
sourcefn from(msg: EchoSyncSkill) -> Self
fn from(msg: EchoSyncSkill) -> Self
Converts to this type from the input type.
sourceimpl From<EmotePlayed> for GameMessage
impl From<EmotePlayed> for GameMessage
sourcefn from(msg: EmotePlayed) -> Self
fn from(msg: EmotePlayed) -> Self
Converts to this type from the input type.
sourceimpl From<EnableRebuild> for GameMessage
impl From<EnableRebuild> for GameMessage
sourcefn from(msg: EnableRebuild) -> Self
fn from(msg: EnableRebuild) -> Self
Converts to this type from the input type.
sourceimpl From<EndCinematic> for GameMessage
impl From<EndCinematic> for GameMessage
sourcefn from(msg: EndCinematic) -> Self
fn from(msg: EndCinematic) -> Self
Converts to this type from the input type.
sourceimpl From<EquipInventory> for GameMessage
impl From<EquipInventory> for GameMessage
sourcefn from(msg: EquipInventory) -> Self
fn from(msg: EquipInventory) -> Self
Converts to this type from the input type.
sourceimpl From<FinishArrangingWithItem> for GameMessage
impl From<FinishArrangingWithItem> for GameMessage
sourcefn from(msg: FinishArrangingWithItem) -> Self
fn from(msg: FinishArrangingWithItem) -> Self
Converts to this type from the input type.
sourceimpl From<FireEventClientSide> for GameMessage
impl From<FireEventClientSide> for GameMessage
sourcefn from(msg: FireEventClientSide) -> Self
fn from(msg: FireEventClientSide) -> Self
Converts to this type from the input type.
sourceimpl From<GetLastCustomBuild> for GameMessage
impl From<GetLastCustomBuild> for GameMessage
sourcefn from(msg: GetLastCustomBuild) -> Self
fn from(msg: GetLastCustomBuild) -> Self
Converts to this type from the input type.
sourceimpl From<HandleUgcEquipPostDeleteBasedOnEditMode> for GameMessage
impl From<HandleUgcEquipPostDeleteBasedOnEditMode> for GameMessage
sourcefn from(msg: HandleUgcEquipPostDeleteBasedOnEditMode) -> Self
fn from(msg: HandleUgcEquipPostDeleteBasedOnEditMode) -> Self
Converts to this type from the input type.
sourceimpl From<HandleUgcEquipPreCreateBasedOnEditMode> for GameMessage
impl From<HandleUgcEquipPreCreateBasedOnEditMode> for GameMessage
sourcefn from(msg: HandleUgcEquipPreCreateBasedOnEditMode) -> Self
fn from(msg: HandleUgcEquipPreCreateBasedOnEditMode) -> Self
Converts to this type from the input type.
sourceimpl From<HasBeenCollectedByClient> for GameMessage
impl From<HasBeenCollectedByClient> for GameMessage
sourcefn from(msg: HasBeenCollectedByClient) -> Self
fn from(msg: HasBeenCollectedByClient) -> Self
Converts to this type from the input type.
sourceimpl From<Help> for GameMessage
impl From<Help> for GameMessage
sourceimpl From<InvalidZoneTransferList> for GameMessage
impl From<InvalidZoneTransferList> for GameMessage
sourcefn from(msg: InvalidZoneTransferList) -> Self
fn from(msg: InvalidZoneTransferList) -> Self
Converts to this type from the input type.
sourceimpl From<Knockback> for GameMessage
impl From<Knockback> for GameMessage
sourceimpl From<LockNodeRotation> for GameMessage
impl From<LockNodeRotation> for GameMessage
sourcefn from(msg: LockNodeRotation) -> Self
fn from(msg: LockNodeRotation) -> Self
Converts to this type from the input type.
sourceimpl From<MarkInventoryItemAsActive> for GameMessage
impl From<MarkInventoryItemAsActive> for GameMessage
sourcefn from(msg: MarkInventoryItemAsActive) -> Self
fn from(msg: MarkInventoryItemAsActive) -> Self
Converts to this type from the input type.
sourceimpl From<MatchResponse> for GameMessage
impl From<MatchResponse> for GameMessage
sourcefn from(msg: MatchResponse) -> Self
fn from(msg: MatchResponse) -> Self
Converts to this type from the input type.
sourceimpl From<MatchUpdate> for GameMessage
impl From<MatchUpdate> for GameMessage
sourcefn from(msg: MatchUpdate) -> Self
fn from(msg: MatchUpdate) -> Self
Converts to this type from the input type.
sourceimpl From<ModifyLegoScore> for GameMessage
impl From<ModifyLegoScore> for GameMessage
sourcefn from(msg: ModifyLegoScore) -> Self
fn from(msg: ModifyLegoScore) -> Self
Converts to this type from the input type.
sourceimpl From<ModifyPlayerZoneStatistic> for GameMessage
impl From<ModifyPlayerZoneStatistic> for GameMessage
sourcefn from(msg: ModifyPlayerZoneStatistic) -> Self
fn from(msg: ModifyPlayerZoneStatistic) -> Self
Converts to this type from the input type.
sourceimpl From<ModuleAssemblyDbDataForClient> for GameMessage
impl From<ModuleAssemblyDbDataForClient> for GameMessage
sourcefn from(msg: ModuleAssemblyDbDataForClient) -> Self
fn from(msg: ModuleAssemblyDbDataForClient) -> Self
Converts to this type from the input type.
sourceimpl From<MoveInventoryBatch> for GameMessage
impl From<MoveInventoryBatch> for GameMessage
sourcefn from(msg: MoveInventoryBatch) -> Self
fn from(msg: MoveInventoryBatch) -> Self
Converts to this type from the input type.
sourceimpl From<MoveItemInInventory> for GameMessage
impl From<MoveItemInInventory> for GameMessage
sourcefn from(msg: MoveItemInInventory) -> Self
fn from(msg: MoveItemInInventory) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyClientFailedPrecondition> for GameMessage
impl From<NotifyClientFailedPrecondition> for GameMessage
sourcefn from(msg: NotifyClientFailedPrecondition) -> Self
fn from(msg: NotifyClientFailedPrecondition) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyClientFlagChange> for GameMessage
impl From<NotifyClientFlagChange> for GameMessage
sourcefn from(msg: NotifyClientFlagChange) -> Self
fn from(msg: NotifyClientFlagChange) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyClientObject> for GameMessage
impl From<NotifyClientObject> for GameMessage
sourcefn from(msg: NotifyClientObject) -> Self
fn from(msg: NotifyClientObject) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyClientShootingGalleryScore> for GameMessage
impl From<NotifyClientShootingGalleryScore> for GameMessage
sourcefn from(msg: NotifyClientShootingGalleryScore) -> Self
fn from(msg: NotifyClientShootingGalleryScore) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyClientZoneObject> for GameMessage
impl From<NotifyClientZoneObject> for GameMessage
sourcefn from(msg: NotifyClientZoneObject) -> Self
fn from(msg: NotifyClientZoneObject) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyLevelRewards> for GameMessage
impl From<NotifyLevelRewards> for GameMessage
sourcefn from(msg: NotifyLevelRewards) -> Self
fn from(msg: NotifyLevelRewards) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyMission> for GameMessage
impl From<NotifyMission> for GameMessage
sourcefn from(msg: NotifyMission) -> Self
fn from(msg: NotifyMission) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyNotEnoughInvSpace> for GameMessage
impl From<NotifyNotEnoughInvSpace> for GameMessage
sourcefn from(msg: NotifyNotEnoughInvSpace) -> Self
fn from(msg: NotifyNotEnoughInvSpace) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyPetTamingMinigame> for GameMessage
impl From<NotifyPetTamingMinigame> for GameMessage
sourcefn from(msg: NotifyPetTamingMinigame) -> Self
fn from(msg: NotifyPetTamingMinigame) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyPropertyOfEditMode> for GameMessage
impl From<NotifyPropertyOfEditMode> for GameMessage
sourcefn from(msg: NotifyPropertyOfEditMode) -> Self
fn from(msg: NotifyPropertyOfEditMode) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyRacingClient> for GameMessage
impl From<NotifyRacingClient> for GameMessage
sourcefn from(msg: NotifyRacingClient) -> Self
fn from(msg: NotifyRacingClient) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyRailActivatorStateChange> for GameMessage
impl From<NotifyRailActivatorStateChange> for GameMessage
sourcefn from(msg: NotifyRailActivatorStateChange) -> Self
fn from(msg: NotifyRailActivatorStateChange) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyRewardMailed> for GameMessage
impl From<NotifyRewardMailed> for GameMessage
sourcefn from(msg: NotifyRewardMailed) -> Self
fn from(msg: NotifyRewardMailed) -> Self
Converts to this type from the input type.
sourceimpl From<NotifyVehicleOfRacingObject> for GameMessage
impl From<NotifyVehicleOfRacingObject> for GameMessage
sourcefn from(msg: NotifyVehicleOfRacingObject) -> Self
fn from(msg: NotifyVehicleOfRacingObject) -> Self
Converts to this type from the input type.
sourceimpl From<ObjectActivatedClient> for GameMessage
impl From<ObjectActivatedClient> for GameMessage
sourcefn from(msg: ObjectActivatedClient) -> Self
fn from(msg: ObjectActivatedClient) -> Self
Converts to this type from the input type.
sourceimpl From<OfferMission> for GameMessage
impl From<OfferMission> for GameMessage
sourcefn from(msg: OfferMission) -> Self
fn from(msg: OfferMission) -> Self
Converts to this type from the input type.
sourceimpl From<OrientToAngle> for GameMessage
impl From<OrientToAngle> for GameMessage
sourcefn from(msg: OrientToAngle) -> Self
fn from(msg: OrientToAngle) -> Self
Converts to this type from the input type.
sourceimpl From<OrientToObject> for GameMessage
impl From<OrientToObject> for GameMessage
sourcefn from(msg: OrientToObject) -> Self
fn from(msg: OrientToObject) -> Self
Converts to this type from the input type.
sourceimpl From<OrientToPosition> for GameMessage
impl From<OrientToPosition> for GameMessage
sourcefn from(msg: OrientToPosition) -> Self
fn from(msg: OrientToPosition) -> Self
Converts to this type from the input type.
sourceimpl From<PetNameChanged> for GameMessage
impl From<PetNameChanged> for GameMessage
sourcefn from(msg: PetNameChanged) -> Self
fn from(msg: PetNameChanged) -> Self
Converts to this type from the input type.
sourceimpl From<PetResponse> for GameMessage
impl From<PetResponse> for GameMessage
sourcefn from(msg: PetResponse) -> Self
fn from(msg: PetResponse) -> Self
Converts to this type from the input type.
sourceimpl From<PetTamingTryBuildResult> for GameMessage
impl From<PetTamingTryBuildResult> for GameMessage
sourcefn from(msg: PetTamingTryBuildResult) -> Self
fn from(msg: PetTamingTryBuildResult) -> Self
Converts to this type from the input type.
sourceimpl From<PlaceModelResponse> for GameMessage
impl From<PlaceModelResponse> for GameMessage
sourcefn from(msg: PlaceModelResponse) -> Self
fn from(msg: PlaceModelResponse) -> Self
Converts to this type from the input type.
sourceimpl From<PlatformResync> for GameMessage
impl From<PlatformResync> for GameMessage
sourcefn from(msg: PlatformResync) -> Self
fn from(msg: PlatformResync) -> Self
Converts to this type from the input type.
sourceimpl From<PlayAnimation> for GameMessage
impl From<PlayAnimation> for GameMessage
sourcefn from(msg: PlayAnimation) -> Self
fn from(msg: PlayAnimation) -> Self
Converts to this type from the input type.
sourceimpl From<PlayCinematic> for GameMessage
impl From<PlayCinematic> for GameMessage
sourcefn from(msg: PlayCinematic) -> Self
fn from(msg: PlayCinematic) -> Self
Converts to this type from the input type.
sourceimpl From<PlayEmbeddedEffectOnAllClientsNearObject> for GameMessage
impl From<PlayEmbeddedEffectOnAllClientsNearObject> for GameMessage
sourcefn from(msg: PlayEmbeddedEffectOnAllClientsNearObject) -> Self
fn from(msg: PlayEmbeddedEffectOnAllClientsNearObject) -> Self
Converts to this type from the input type.
sourceimpl From<PlayFxEffect> for GameMessage
impl From<PlayFxEffect> for GameMessage
sourcefn from(msg: PlayFxEffect) -> Self
fn from(msg: PlayFxEffect) -> Self
Converts to this type from the input type.
sourceimpl From<PlayerReachedRespawnCheckpoint> for GameMessage
impl From<PlayerReachedRespawnCheckpoint> for GameMessage
sourcefn from(msg: PlayerReachedRespawnCheckpoint) -> Self
fn from(msg: PlayerReachedRespawnCheckpoint) -> Self
Converts to this type from the input type.
sourceimpl From<PlayerSetCameraCyclingMode> for GameMessage
impl From<PlayerSetCameraCyclingMode> for GameMessage
sourcefn from(msg: PlayerSetCameraCyclingMode) -> Self
fn from(msg: PlayerSetCameraCyclingMode) -> Self
Converts to this type from the input type.
sourceimpl From<PreloadAnimation> for GameMessage
impl From<PreloadAnimation> for GameMessage
sourcefn from(msg: PreloadAnimation) -> Self
fn from(msg: PreloadAnimation) -> Self
Converts to this type from the input type.
sourceimpl From<PropertyModerationStatusUpdate> for GameMessage
impl From<PropertyModerationStatusUpdate> for GameMessage
sourcefn from(msg: PropertyModerationStatusUpdate) -> Self
fn from(msg: PropertyModerationStatusUpdate) -> Self
Converts to this type from the input type.
sourceimpl From<PropertyRentalResponse> for GameMessage
impl From<PropertyRentalResponse> for GameMessage
sourcefn from(msg: PropertyRentalResponse) -> Self
fn from(msg: PropertyRentalResponse) -> Self
Converts to this type from the input type.
sourceimpl From<RacingPlayerLoaded> for GameMessage
impl From<RacingPlayerLoaded> for GameMessage
sourcefn from(msg: RacingPlayerLoaded) -> Self
fn from(msg: RacingPlayerLoaded) -> Self
Converts to this type from the input type.
sourceimpl From<RacingResetPlayerToLastReset> for GameMessage
impl From<RacingResetPlayerToLastReset> for GameMessage
sourcefn from(msg: RacingResetPlayerToLastReset) -> Self
fn from(msg: RacingResetPlayerToLastReset) -> Self
Converts to this type from the input type.
sourceimpl From<RacingSetPlayerResetInfo> for GameMessage
impl From<RacingSetPlayerResetInfo> for GameMessage
sourcefn from(msg: RacingSetPlayerResetInfo) -> Self
fn from(msg: RacingSetPlayerResetInfo) -> Self
Converts to this type from the input type.
sourceimpl From<RebuildNotifyState> for GameMessage
impl From<RebuildNotifyState> for GameMessage
sourcefn from(msg: RebuildNotifyState) -> Self
fn from(msg: RebuildNotifyState) -> Self
Converts to this type from the input type.
sourceimpl From<RegisterPetDbId> for GameMessage
impl From<RegisterPetDbId> for GameMessage
sourcefn from(msg: RegisterPetDbId) -> Self
fn from(msg: RegisterPetDbId) -> Self
Converts to this type from the input type.
sourceimpl From<RegisterPetId> for GameMessage
impl From<RegisterPetId> for GameMessage
sourcefn from(msg: RegisterPetId) -> Self
fn from(msg: RegisterPetId) -> Self
Converts to this type from the input type.
sourceimpl From<RemoveItemFromInventory> for GameMessage
impl From<RemoveItemFromInventory> for GameMessage
sourcefn from(msg: RemoveItemFromInventory) -> Self
fn from(msg: RemoveItemFromInventory) -> Self
Converts to this type from the input type.
sourceimpl From<RemoveSkill> for GameMessage
impl From<RemoveSkill> for GameMessage
sourcefn from(msg: RemoveSkill) -> Self
fn from(msg: RemoveSkill) -> Self
Converts to this type from the input type.
sourceimpl From<RequestClientBounce> for GameMessage
impl From<RequestClientBounce> for GameMessage
sourcefn from(msg: RequestClientBounce) -> Self
fn from(msg: RequestClientBounce) -> Self
Converts to this type from the input type.
sourceimpl From<ResetMissions> for GameMessage
impl From<ResetMissions> for GameMessage
sourcefn from(msg: ResetMissions) -> Self
fn from(msg: ResetMissions) -> Self
Converts to this type from the input type.
sourceimpl From<ResponseMoveItemBetweenInventoryTypes> for GameMessage
impl From<ResponseMoveItemBetweenInventoryTypes> for GameMessage
sourcefn from(msg: ResponseMoveItemBetweenInventoryTypes) -> Self
fn from(msg: ResponseMoveItemBetweenInventoryTypes) -> Self
Converts to this type from the input type.
sourceimpl From<Resurrect> for GameMessage
impl From<Resurrect> for GameMessage
sourceimpl From<ScriptNetworkVarUpdate> for GameMessage
impl From<ScriptNetworkVarUpdate> for GameMessage
sourcefn from(msg: ScriptNetworkVarUpdate) -> Self
fn from(msg: ScriptNetworkVarUpdate) -> Self
Converts to this type from the input type.
sourceimpl From<SendActivitySummaryLeaderboardData> for GameMessage
impl From<SendActivitySummaryLeaderboardData> for GameMessage
sourcefn from(msg: SendActivitySummaryLeaderboardData) -> Self
fn from(msg: SendActivitySummaryLeaderboardData) -> Self
Converts to this type from the input type.
sourceimpl From<ServerTradeAccept> for GameMessage
impl From<ServerTradeAccept> for GameMessage
sourcefn from(msg: ServerTradeAccept) -> Self
fn from(msg: ServerTradeAccept) -> Self
Converts to this type from the input type.
sourceimpl From<ServerTradeFinalReply> for GameMessage
impl From<ServerTradeFinalReply> for GameMessage
sourcefn from(msg: ServerTradeFinalReply) -> Self
fn from(msg: ServerTradeFinalReply) -> Self
Converts to this type from the input type.
sourceimpl From<ServerTradeInitialReply> for GameMessage
impl From<ServerTradeInitialReply> for GameMessage
sourcefn from(msg: ServerTradeInitialReply) -> Self
fn from(msg: ServerTradeInitialReply) -> Self
Converts to this type from the input type.
sourceimpl From<ServerTradeInvite> for GameMessage
impl From<ServerTradeInvite> for GameMessage
sourcefn from(msg: ServerTradeInvite) -> Self
fn from(msg: ServerTradeInvite) -> Self
Converts to this type from the input type.
sourceimpl From<SetBuildModeConfirmed> for GameMessage
impl From<SetBuildModeConfirmed> for GameMessage
sourcefn from(msg: SetBuildModeConfirmed) -> Self
fn from(msg: SetBuildModeConfirmed) -> Self
Converts to this type from the input type.
sourceimpl From<SetCurrency> for GameMessage
impl From<SetCurrency> for GameMessage
sourcefn from(msg: SetCurrency) -> Self
fn from(msg: SetCurrency) -> Self
Converts to this type from the input type.
sourceimpl From<SetEmoteLockState> for GameMessage
impl From<SetEmoteLockState> for GameMessage
sourcefn from(msg: SetEmoteLockState) -> Self
fn from(msg: SetEmoteLockState) -> Self
Converts to this type from the input type.
sourceimpl From<SetGravityScale> for GameMessage
impl From<SetGravityScale> for GameMessage
sourcefn from(msg: SetGravityScale) -> Self
fn from(msg: SetGravityScale) -> Self
Converts to this type from the input type.
sourceimpl From<SetIgnoreProjectileCollision> for GameMessage
impl From<SetIgnoreProjectileCollision> for GameMessage
sourcefn from(msg: SetIgnoreProjectileCollision) -> Self
fn from(msg: SetIgnoreProjectileCollision) -> Self
Converts to this type from the input type.
sourceimpl From<SetInventorySize> for GameMessage
impl From<SetInventorySize> for GameMessage
sourcefn from(msg: SetInventorySize) -> Self
fn from(msg: SetInventorySize) -> Self
Converts to this type from the input type.
sourceimpl From<SetJetPackMode> for GameMessage
impl From<SetJetPackMode> for GameMessage
sourcefn from(msg: SetJetPackMode) -> Self
fn from(msg: SetJetPackMode) -> Self
Converts to this type from the input type.
sourceimpl From<SetLocalTeam> for GameMessage
impl From<SetLocalTeam> for GameMessage
sourcefn from(msg: SetLocalTeam) -> Self
fn from(msg: SetLocalTeam) -> Self
Converts to this type from the input type.
sourceimpl From<SetModelToBuild> for GameMessage
impl From<SetModelToBuild> for GameMessage
sourcefn from(msg: SetModelToBuild) -> Self
fn from(msg: SetModelToBuild) -> Self
Converts to this type from the input type.
sourceimpl From<SetMountInventoryId> for GameMessage
impl From<SetMountInventoryId> for GameMessage
sourcefn from(msg: SetMountInventoryId) -> Self
fn from(msg: SetMountInventoryId) -> Self
Converts to this type from the input type.
sourceimpl From<SetName> for GameMessage
impl From<SetName> for GameMessage
sourceimpl From<SetNameBillboardState> for GameMessage
impl From<SetNameBillboardState> for GameMessage
sourcefn from(msg: SetNameBillboardState) -> Self
fn from(msg: SetNameBillboardState) -> Self
Converts to this type from the input type.
sourceimpl From<SetPetName> for GameMessage
impl From<SetPetName> for GameMessage
sourcefn from(msg: SetPetName) -> Self
fn from(msg: SetPetName) -> Self
Converts to this type from the input type.
sourceimpl From<SetPetNameModerated> for GameMessage
impl From<SetPetNameModerated> for GameMessage
sourcefn from(msg: SetPetNameModerated) -> Self
fn from(msg: SetPetNameModerated) -> Self
Converts to this type from the input type.
sourceimpl From<SetPlayerAllowedRespawn> for GameMessage
impl From<SetPlayerAllowedRespawn> for GameMessage
sourcefn from(msg: SetPlayerAllowedRespawn) -> Self
fn from(msg: SetPlayerAllowedRespawn) -> Self
Converts to this type from the input type.
sourceimpl From<SetPropertyModerationStatus> for GameMessage
impl From<SetPropertyModerationStatus> for GameMessage
sourcefn from(msg: SetPropertyModerationStatus) -> Self
fn from(msg: SetPropertyModerationStatus) -> Self
Converts to this type from the input type.
sourceimpl From<SetRailMovement> for GameMessage
impl From<SetRailMovement> for GameMessage
sourcefn from(msg: SetRailMovement) -> Self
fn from(msg: SetRailMovement) -> Self
Converts to this type from the input type.
sourceimpl From<SetResurrectRestoreValues> for GameMessage
impl From<SetResurrectRestoreValues> for GameMessage
sourcefn from(msg: SetResurrectRestoreValues) -> Self
fn from(msg: SetResurrectRestoreValues) -> Self
Converts to this type from the input type.
sourceimpl From<SetStatusImmunity> for GameMessage
impl From<SetStatusImmunity> for GameMessage
sourcefn from(msg: SetStatusImmunity) -> Self
fn from(msg: SetStatusImmunity) -> Self
Converts to this type from the input type.
sourceimpl From<SetStunImmunity> for GameMessage
impl From<SetStunImmunity> for GameMessage
sourcefn from(msg: SetStunImmunity) -> Self
fn from(msg: SetStunImmunity) -> Self
Converts to this type from the input type.
sourceimpl From<SetStunned> for GameMessage
impl From<SetStunned> for GameMessage
sourcefn from(msg: SetStunned) -> Self
fn from(msg: SetStunned) -> Self
Converts to this type from the input type.
sourceimpl From<SetUserCtrlCompPause> for GameMessage
impl From<SetUserCtrlCompPause> for GameMessage
sourcefn from(msg: SetUserCtrlCompPause) -> Self
fn from(msg: SetUserCtrlCompPause) -> Self
Converts to this type from the input type.
sourceimpl From<ShowActivityCountdown> for GameMessage
impl From<ShowActivityCountdown> for GameMessage
sourcefn from(msg: ShowActivityCountdown) -> Self
fn from(msg: ShowActivityCountdown) -> Self
Converts to this type from the input type.
sourceimpl From<ShowPetActionButton> for GameMessage
impl From<ShowPetActionButton> for GameMessage
sourcefn from(msg: ShowPetActionButton) -> Self
fn from(msg: ShowPetActionButton) -> Self
Converts to this type from the input type.
sourceimpl From<Smash> for GameMessage
impl From<Smash> for GameMessage
sourceimpl From<SpawnModelBricks> for GameMessage
impl From<SpawnModelBricks> for GameMessage
sourcefn from(msg: SpawnModelBricks) -> Self
fn from(msg: SpawnModelBricks) -> Self
Converts to this type from the input type.
sourceimpl From<StartActivityTime> for GameMessage
impl From<StartActivityTime> for GameMessage
sourcefn from(msg: StartActivityTime) -> Self
fn from(msg: StartActivityTime) -> Self
Converts to this type from the input type.
sourceimpl From<StartArrangingWithItem> for GameMessage
impl From<StartArrangingWithItem> for GameMessage
sourcefn from(msg: StartArrangingWithItem) -> Self
fn from(msg: StartArrangingWithItem) -> Self
Converts to this type from the input type.
sourceimpl From<StartCelebrationEffect> for GameMessage
impl From<StartCelebrationEffect> for GameMessage
sourcefn from(msg: StartCelebrationEffect) -> Self
fn from(msg: StartCelebrationEffect) -> Self
Converts to this type from the input type.
sourceimpl From<StartRailMovement> for GameMessage
impl From<StartRailMovement> for GameMessage
sourcefn from(msg: StartRailMovement) -> Self
fn from(msg: StartRailMovement) -> Self
Converts to this type from the input type.
sourceimpl From<StopFxEffect> for GameMessage
impl From<StopFxEffect> for GameMessage
sourcefn from(msg: StopFxEffect) -> Self
fn from(msg: StopFxEffect) -> Self
Converts to this type from the input type.
sourceimpl From<TeamAddPlayer> for GameMessage
impl From<TeamAddPlayer> for GameMessage
sourcefn from(msg: TeamAddPlayer) -> Self
fn from(msg: TeamAddPlayer) -> Self
Converts to this type from the input type.
sourceimpl From<TeamGetStatusResponse> for GameMessage
impl From<TeamGetStatusResponse> for GameMessage
sourcefn from(msg: TeamGetStatusResponse) -> Self
fn from(msg: TeamGetStatusResponse) -> Self
Converts to this type from the input type.
sourceimpl From<TeamPickupItem> for GameMessage
impl From<TeamPickupItem> for GameMessage
sourcefn from(msg: TeamPickupItem) -> Self
fn from(msg: TeamPickupItem) -> Self
Converts to this type from the input type.
sourceimpl From<TeamRemovePlayer> for GameMessage
impl From<TeamRemovePlayer> for GameMessage
sourcefn from(msg: TeamRemovePlayer) -> Self
fn from(msg: TeamRemovePlayer) -> Self
Converts to this type from the input type.
sourceimpl From<TeamSetLeader> for GameMessage
impl From<TeamSetLeader> for GameMessage
sourcefn from(msg: TeamSetLeader) -> Self
fn from(msg: TeamSetLeader) -> Self
Converts to this type from the input type.
sourceimpl From<TeamSetOffWorldFlag> for GameMessage
impl From<TeamSetOffWorldFlag> for GameMessage
sourcefn from(msg: TeamSetOffWorldFlag) -> Self
fn from(msg: TeamSetOffWorldFlag) -> Self
Converts to this type from the input type.
sourceimpl From<Teleport> for GameMessage
impl From<Teleport> for GameMessage
sourceimpl From<TerminateInteraction> for GameMessage
impl From<TerminateInteraction> for GameMessage
sourcefn from(msg: TerminateInteraction) -> Self
fn from(msg: TerminateInteraction) -> Self
Converts to this type from the input type.
sourceimpl From<ToggleInteractionUpdates> for GameMessage
impl From<ToggleInteractionUpdates> for GameMessage
sourcefn from(msg: ToggleInteractionUpdates) -> Self
fn from(msg: ToggleInteractionUpdates) -> Self
Converts to this type from the input type.
sourceimpl From<TransferToLastNonInstance> for GameMessage
impl From<TransferToLastNonInstance> for GameMessage
sourcefn from(msg: TransferToLastNonInstance) -> Self
fn from(msg: TransferToLastNonInstance) -> Self
Converts to this type from the input type.
sourceimpl From<TransferToZone> for GameMessage
impl From<TransferToZone> for GameMessage
sourcefn from(msg: TransferToZone) -> Self
fn from(msg: TransferToZone) -> Self
Converts to this type from the input type.
sourceimpl From<TransferToZoneCheckedIm> for GameMessage
impl From<TransferToZoneCheckedIm> for GameMessage
sourcefn from(msg: TransferToZoneCheckedIm) -> Self
fn from(msg: TransferToZoneCheckedIm) -> Self
Converts to this type from the input type.
sourceimpl From<UiMessageServerToSingleClient> for GameMessage
impl From<UiMessageServerToSingleClient> for GameMessage
sourcefn from(msg: UiMessageServerToSingleClient) -> Self
fn from(msg: UiMessageServerToSingleClient) -> Self
Converts to this type from the input type.
sourceimpl From<UnEquipInventory> for GameMessage
impl From<UnEquipInventory> for GameMessage
sourcefn from(msg: UnEquipInventory) -> Self
fn from(msg: UnEquipInventory) -> Self
Converts to this type from the input type.
sourceimpl From<UnSmash> for GameMessage
impl From<UnSmash> for GameMessage
sourceimpl From<UncastSkill> for GameMessage
impl From<UncastSkill> for GameMessage
sourcefn from(msg: UncastSkill) -> Self
fn from(msg: UncastSkill) -> Self
Converts to this type from the input type.
sourceimpl From<UpdatePlayerStatistic> for GameMessage
impl From<UpdatePlayerStatistic> for GameMessage
sourcefn from(msg: UpdatePlayerStatistic) -> Self
fn from(msg: UpdatePlayerStatistic) -> Self
Converts to this type from the input type.
sourceimpl From<UpdatePropertyModelCount> for GameMessage
impl From<UpdatePropertyModelCount> for GameMessage
sourcefn from(msg: UpdatePropertyModelCount) -> Self
fn from(msg: UpdatePropertyModelCount) -> Self
Converts to this type from the input type.
sourceimpl From<UpdateReputation> for GameMessage
impl From<UpdateReputation> for GameMessage
sourcefn from(msg: UpdateReputation) -> Self
fn from(msg: UpdateReputation) -> Self
Converts to this type from the input type.
sourceimpl From<UseItemRequirementsResponse> for GameMessage
impl From<UseItemRequirementsResponse> for GameMessage
sourcefn from(msg: UseItemRequirementsResponse) -> Self
fn from(msg: UseItemRequirementsResponse) -> Self
Converts to this type from the input type.
sourceimpl From<UseItemResult> for GameMessage
impl From<UseItemResult> for GameMessage
sourcefn from(msg: UseItemResult) -> Self
fn from(msg: UseItemResult) -> Self
Converts to this type from the input type.
sourceimpl From<VehicleLockInput> for GameMessage
impl From<VehicleLockInput> for GameMessage
sourcefn from(msg: VehicleLockInput) -> Self
fn from(msg: VehicleLockInput) -> Self
Converts to this type from the input type.
sourceimpl From<VehicleStopBoost> for GameMessage
impl From<VehicleStopBoost> for GameMessage
sourcefn from(msg: VehicleStopBoost) -> Self
fn from(msg: VehicleStopBoost) -> Self
Converts to this type from the input type.
sourceimpl From<VehicleUnlockInput> for GameMessage
impl From<VehicleUnlockInput> for GameMessage
sourcefn from(msg: VehicleUnlockInput) -> Self
fn from(msg: VehicleUnlockInput) -> Self
Converts to this type from the input type.
sourceimpl From<VendorTransactionResult> for GameMessage
impl From<VendorTransactionResult> for GameMessage
sourcefn from(msg: VendorTransactionResult) -> Self
fn from(msg: VendorTransactionResult) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<GameMessage> for GameMessage
impl PartialEq<GameMessage> for GameMessage
sourcefn eq(&self, other: &GameMessage) -> bool
fn eq(&self, other: &GameMessage) -> bool
sourceimpl<'__ENDIO_LIFETIME, __ENDIO_ENDIANNESS: Endianness, __ENDIO_WRITER: Write + EWrite<__ENDIO_ENDIANNESS>> Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER> for &'__ENDIO_LIFETIME GameMessagewhere
u16: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Teleport: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME DropClientLoot: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Die: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PreloadAnimation: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayAnimation: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetName: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EchoStartSkill: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME AddSkill: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RemoveSkill: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetCurrency: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamPickupItem: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayFxEffect: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME StopFxEffect: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Resurrect: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetStunned: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetStunImmunity: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Knockback: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EnableRebuild: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MoveItemInInventory: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME AddItemToInventoryClientSync: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RemoveItemFromInventory: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EquipInventory: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UnEquipInventory: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME OfferMission: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyMission: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RebuildNotifyState: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ToggleInteractionUpdates: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TerminateInteraction: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EmotePlayed: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamSetOffWorldFlag: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetInventorySize: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ActivityStop: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME CancelMission: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ResetMissions: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyClientShootingGalleryScore: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetUserCtrlCompPause: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyClientFlagChange: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Help: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME VendorTransactionResult: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME HasBeenCollectedByClient: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TransferToZone: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TransferToZoneCheckedIm: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME InvalidZoneTransferList: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TransferToLastNonInstance: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME DisplayMessageBox: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Smash: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UnSmash: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetGravityScale: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlaceModelResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetJetPackMode: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RegisterPetId: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RegisterPetDbId: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ShowActivityCountdown: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME DisplayTooltip: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME StartActivityTime: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ActivityPause: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UseItemResult: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PetResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SendActivitySummaryLeaderboardData: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ClientNotifyPet: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyPetTamingMinigame: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PetTamingTryBuildResult: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME AddPetToPlayer: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetPetName: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PetNameChanged: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ShowPetActionButton: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetEmoteLockState: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UseItemRequirementsResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayEmbeddedEffectOnAllClientsNearObject: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyClientZoneObject: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UpdateReputation: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PropertyRentalResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlatformResync: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayCinematic: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EndCinematic: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ScriptNetworkVarUpdate: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME BroadcastTextToChatbox: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ServerTradeInvite: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ServerTradeInitialReply: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ServerTradeFinalReply: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ServerTradeAccept: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME GetLastCustomBuild: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetIgnoreProjectileCollision: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME OrientToObject: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME OrientToPosition: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME OrientToAngle: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PropertyModerationStatusUpdate: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RequestClientBounce: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME BouncerActiveStatus: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MoveInventoryBatch: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ObjectActivatedClient: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyClientObject: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME DisplayZoneSummary: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ModifyPlayerZoneStatistic: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME StartArrangingWithItem: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME FinishArrangingWithItem: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetBuildModeConfirmed: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME BuildModeNotificationReport: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetModelToBuild: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SpawnModelBricks: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyClientFailedPrecondition: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ModuleAssemblyDbDataForClient: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EchoSyncSkill: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME DoClientProjectileImpact: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetPlayerAllowedRespawn: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UiMessageServerToSingleClient: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UncastSkill: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME FireEventClientSide: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ChangeObjectWorldState: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME VehicleLockInput: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME VehicleUnlockInput: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RacingResetPlayerToLastReset: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RacingSetPlayerResetInfo: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME LockNodeRotation: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyVehicleOfRacingObject: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetNameBillboardState: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayerReachedRespawnCheckpoint: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME HandleUgcEquipPostDeleteBasedOnEditMode: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME HandleUgcEquipPreCreateBasedOnEditMode: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MatchResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MatchUpdate: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ChangeIdleFlags: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyRacingClient: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RacingPlayerLoaded: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetStatusImmunity: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetPetNameModerated: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ModifyLegoScore: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetRailMovement: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME StartRailMovement: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyRailActivatorStateChange: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyRewardMailed: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UpdatePlayerStatistic: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyNotEnoughInvSpace: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyPropertyOfEditMode: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamSetLeader: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamGetStatusResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamAddPlayer: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamRemovePlayer: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetResurrectRestoreValues: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetPropertyModerationStatus: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UpdatePropertyModelCount: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME VehicleStopBoost: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME StartCelebrationEffect: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetLocalTeam: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ResponseMoveItemBetweenInventoryTypes: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayerSetCameraCyclingMode: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetMountInventoryId: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyLevelRewards: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MarkInventoryItemAsActive: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
impl<'__ENDIO_LIFETIME, __ENDIO_ENDIANNESS: Endianness, __ENDIO_WRITER: Write + EWrite<__ENDIO_ENDIANNESS>> Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER> for &'__ENDIO_LIFETIME GameMessagewhere
u16: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Teleport: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME DropClientLoot: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Die: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PreloadAnimation: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayAnimation: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetName: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EchoStartSkill: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME AddSkill: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RemoveSkill: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetCurrency: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamPickupItem: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayFxEffect: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME StopFxEffect: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Resurrect: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetStunned: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetStunImmunity: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Knockback: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EnableRebuild: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MoveItemInInventory: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME AddItemToInventoryClientSync: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RemoveItemFromInventory: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EquipInventory: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UnEquipInventory: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME OfferMission: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyMission: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RebuildNotifyState: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ToggleInteractionUpdates: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TerminateInteraction: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EmotePlayed: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamSetOffWorldFlag: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetInventorySize: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ActivityStop: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME CancelMission: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ResetMissions: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyClientShootingGalleryScore: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetUserCtrlCompPause: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyClientFlagChange: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Help: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME VendorTransactionResult: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME HasBeenCollectedByClient: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TransferToZone: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TransferToZoneCheckedIm: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME InvalidZoneTransferList: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TransferToLastNonInstance: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME DisplayMessageBox: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME Smash: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UnSmash: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetGravityScale: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlaceModelResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetJetPackMode: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RegisterPetId: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RegisterPetDbId: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ShowActivityCountdown: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME DisplayTooltip: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME StartActivityTime: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ActivityPause: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UseItemResult: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PetResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SendActivitySummaryLeaderboardData: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ClientNotifyPet: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyPetTamingMinigame: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PetTamingTryBuildResult: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME AddPetToPlayer: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetPetName: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PetNameChanged: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ShowPetActionButton: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetEmoteLockState: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UseItemRequirementsResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayEmbeddedEffectOnAllClientsNearObject: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyClientZoneObject: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UpdateReputation: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PropertyRentalResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlatformResync: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayCinematic: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EndCinematic: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ScriptNetworkVarUpdate: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME BroadcastTextToChatbox: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ServerTradeInvite: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ServerTradeInitialReply: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ServerTradeFinalReply: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ServerTradeAccept: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME GetLastCustomBuild: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetIgnoreProjectileCollision: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME OrientToObject: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME OrientToPosition: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME OrientToAngle: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PropertyModerationStatusUpdate: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RequestClientBounce: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME BouncerActiveStatus: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MoveInventoryBatch: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ObjectActivatedClient: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyClientObject: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME DisplayZoneSummary: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ModifyPlayerZoneStatistic: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME StartArrangingWithItem: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME FinishArrangingWithItem: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetBuildModeConfirmed: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME BuildModeNotificationReport: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetModelToBuild: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SpawnModelBricks: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyClientFailedPrecondition: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ModuleAssemblyDbDataForClient: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME EchoSyncSkill: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME DoClientProjectileImpact: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetPlayerAllowedRespawn: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UiMessageServerToSingleClient: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UncastSkill: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME FireEventClientSide: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ChangeObjectWorldState: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME VehicleLockInput: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME VehicleUnlockInput: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RacingResetPlayerToLastReset: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RacingSetPlayerResetInfo: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME LockNodeRotation: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyVehicleOfRacingObject: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetNameBillboardState: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayerReachedRespawnCheckpoint: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME HandleUgcEquipPostDeleteBasedOnEditMode: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME HandleUgcEquipPreCreateBasedOnEditMode: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MatchResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MatchUpdate: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ChangeIdleFlags: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyRacingClient: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME RacingPlayerLoaded: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetStatusImmunity: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetPetNameModerated: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ModifyLegoScore: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetRailMovement: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME StartRailMovement: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyRailActivatorStateChange: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyRewardMailed: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UpdatePlayerStatistic: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyNotEnoughInvSpace: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyPropertyOfEditMode: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamSetLeader: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamGetStatusResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamAddPlayer: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamRemovePlayer: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetResurrectRestoreValues: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetPropertyModerationStatus: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UpdatePropertyModelCount: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME VehicleStopBoost: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME StartCelebrationEffect: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetLocalTeam: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ResponseMoveItemBetweenInventoryTypes: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME PlayerSetCameraCyclingMode: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SetMountInventoryId: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME NotifyLevelRewards: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MarkInventoryItemAsActive: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
impl StructuralPartialEq for GameMessage
Auto Trait Implementations
impl RefUnwindSafe for GameMessage
impl Send for GameMessage
impl Sync for GameMessage
impl Unpin for GameMessage
impl UnwindSafe for GameMessage
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more