Struct lu_packets::world::gm::client::EnableRebuild
source · [−]pub struct EnableRebuild {
pub enable: bool,
pub fail: bool,
pub success: bool,
pub fail_reason: FailReason,
pub duration: f32,
pub user: ObjId,
}
Fields
enable: bool
fail: bool
success: bool
fail_reason: FailReason
duration: f32
user: ObjId
Trait Implementations
sourceimpl Debug for EnableRebuild
impl Debug for EnableRebuild
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for EnableRebuild
impl<__READER: Read> Deserialize<LittleEndian, __READER> for EnableRebuild
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<EnableRebuild> for GameMessage
impl From<EnableRebuild> for GameMessage
sourcefn from(msg: EnableRebuild) -> Self
fn from(msg: EnableRebuild) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<EnableRebuild> for EnableRebuild
impl PartialEq<EnableRebuild> for EnableRebuild
sourcefn eq(&self, other: &EnableRebuild) -> bool
fn eq(&self, other: &EnableRebuild) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME EnableRebuild
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME EnableRebuild
impl StructuralPartialEq for EnableRebuild
Auto Trait Implementations
impl RefUnwindSafe for EnableRebuild
impl Send for EnableRebuild
impl Sync for EnableRebuild
impl Unpin for EnableRebuild
impl UnwindSafe for EnableRebuild
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more