Struct lu_packets::world::gm::client::PlayAnimation
source · [−]pub struct PlayAnimation {
pub animation_id: LuVarWString<u32>,
pub expect_anim_to_exist: bool,
pub play_immediate: bool,
pub trigger_on_complete_msg: bool,
pub priority: f32,
pub scale: f32,
}
Fields
animation_id: LuVarWString<u32>
expect_anim_to_exist: bool
play_immediate: bool
trigger_on_complete_msg: bool
priority: f32
scale: f32
Trait Implementations
sourceimpl Debug for PlayAnimation
impl Debug for PlayAnimation
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayAnimation
impl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayAnimation
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<PlayAnimation> for GameMessage
impl From<PlayAnimation> for GameMessage
sourcefn from(msg: PlayAnimation) -> Self
fn from(msg: PlayAnimation) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<PlayAnimation> for PlayAnimation
impl PartialEq<PlayAnimation> for PlayAnimation
sourcefn eq(&self, other: &PlayAnimation) -> bool
fn eq(&self, other: &PlayAnimation) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayAnimation
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayAnimation
impl StructuralPartialEq for PlayAnimation
Auto Trait Implementations
impl RefUnwindSafe for PlayAnimation
impl Send for PlayAnimation
impl Sync for PlayAnimation
impl Unpin for PlayAnimation
impl UnwindSafe for PlayAnimation
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more