Struct lu_packets::world::gm::client::ChangeObjectWorldState
source · [−]pub struct ChangeObjectWorldState {
pub new_state: ObjectWorldState,
}Fields
new_state: ObjectWorldStateTrait Implementations
sourceimpl Debug for ChangeObjectWorldState
impl Debug for ChangeObjectWorldState
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for ChangeObjectWorldState
impl<__READER: Read> Deserialize<LittleEndian, __READER> for ChangeObjectWorldState
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<ChangeObjectWorldState> for GameMessage
impl From<ChangeObjectWorldState> for GameMessage
sourcefn from(msg: ChangeObjectWorldState) -> Self
fn from(msg: ChangeObjectWorldState) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<ChangeObjectWorldState> for ChangeObjectWorldState
impl PartialEq<ChangeObjectWorldState> for ChangeObjectWorldState
sourcefn eq(&self, other: &ChangeObjectWorldState) -> bool
fn eq(&self, other: &ChangeObjectWorldState) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME ChangeObjectWorldState
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME ChangeObjectWorldState
impl StructuralPartialEq for ChangeObjectWorldState
Auto Trait Implementations
impl RefUnwindSafe for ChangeObjectWorldState
impl Send for ChangeObjectWorldState
impl Sync for ChangeObjectWorldState
impl Unpin for ChangeObjectWorldState
impl UnwindSafe for ChangeObjectWorldState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more