Struct lu_packets::world::gm::client::SetCurrency
source · [−]pub struct SetCurrency {
pub currency: i64,
pub loot_type: LootType,
pub position: Vector3,
pub source_lot: Lot,
pub source_object: ObjId,
pub source_trade_id: ObjId,
pub source_type: LootType,
}
Fields
currency: i64
loot_type: LootType
position: Vector3
source_lot: Lot
source_object: ObjId
source_trade_id: ObjId
source_type: LootType
Trait Implementations
sourceimpl Debug for SetCurrency
impl Debug for SetCurrency
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for SetCurrency
impl<__READER: Read> Deserialize<LittleEndian, __READER> for SetCurrency
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<SetCurrency> for GameMessage
impl From<SetCurrency> for GameMessage
sourcefn from(msg: SetCurrency) -> Self
fn from(msg: SetCurrency) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<SetCurrency> for SetCurrency
impl PartialEq<SetCurrency> for SetCurrency
sourcefn eq(&self, other: &SetCurrency) -> bool
fn eq(&self, other: &SetCurrency) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME SetCurrency
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME SetCurrency
impl StructuralPartialEq for SetCurrency
Auto Trait Implementations
impl RefUnwindSafe for SetCurrency
impl Send for SetCurrency
impl Sync for SetCurrency
impl Unpin for SetCurrency
impl UnwindSafe for SetCurrency
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more