Struct lu_packets::world::gm::client::SetPlayerAllowedRespawn
source · [−]pub struct SetPlayerAllowedRespawn {
pub dont_prompt_for_respawn: bool,
}
Fields
dont_prompt_for_respawn: bool
Trait Implementations
sourceimpl Debug for SetPlayerAllowedRespawn
impl Debug for SetPlayerAllowedRespawn
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for SetPlayerAllowedRespawn
impl<__READER: Read> Deserialize<LittleEndian, __READER> for SetPlayerAllowedRespawn
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<SetPlayerAllowedRespawn> for GameMessage
impl From<SetPlayerAllowedRespawn> for GameMessage
sourcefn from(msg: SetPlayerAllowedRespawn) -> Self
fn from(msg: SetPlayerAllowedRespawn) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<SetPlayerAllowedRespawn> for SetPlayerAllowedRespawn
impl PartialEq<SetPlayerAllowedRespawn> for SetPlayerAllowedRespawn
sourcefn eq(&self, other: &SetPlayerAllowedRespawn) -> bool
fn eq(&self, other: &SetPlayerAllowedRespawn) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME SetPlayerAllowedRespawn
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME SetPlayerAllowedRespawn
impl StructuralPartialEq for SetPlayerAllowedRespawn
Auto Trait Implementations
impl RefUnwindSafe for SetPlayerAllowedRespawn
impl Send for SetPlayerAllowedRespawn
impl Sync for SetPlayerAllowedRespawn
impl Unpin for SetPlayerAllowedRespawn
impl UnwindSafe for SetPlayerAllowedRespawn
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more