pub struct Teleport {
pub ignore_y: bool,
pub set_rotation: bool,
pub skip_all_checks: bool,
pub pos: Vector3,
pub use_navmesh: bool,
pub w: f32,
pub x: f32,
pub y: f32,
pub z: f32,
}
Fields
ignore_y: bool
set_rotation: bool
skip_all_checks: bool
pos: Vector3
w: f32
x: f32
y: f32
z: f32
Trait Implementations
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for Teleport
impl<__READER: Read> Deserialize<LittleEndian, __READER> for Teleport
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<Teleport> for GameMessage
impl From<Teleport> for GameMessage
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME Teleport
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME Teleport
impl StructuralPartialEq for Teleport
Auto Trait Implementations
impl RefUnwindSafe for Teleport
impl Send for Teleport
impl Sync for Teleport
impl Unpin for Teleport
impl UnwindSafe for Teleport
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more