Struct lu_packets::world::gm::client::EmotePlayed
source · [−]Fields
emote_id: i32
target_id: ObjId
Trait Implementations
sourceimpl Debug for EmotePlayed
impl Debug for EmotePlayed
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for EmotePlayed
impl<__READER: Read> Deserialize<LittleEndian, __READER> for EmotePlayed
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<EmotePlayed> for GameMessage
impl From<EmotePlayed> for GameMessage
sourcefn from(msg: EmotePlayed) -> Self
fn from(msg: EmotePlayed) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<EmotePlayed> for EmotePlayed
impl PartialEq<EmotePlayed> for EmotePlayed
sourcefn eq(&self, other: &EmotePlayed) -> bool
fn eq(&self, other: &EmotePlayed) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME EmotePlayed
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME EmotePlayed
impl StructuralPartialEq for EmotePlayed
Auto Trait Implementations
impl RefUnwindSafe for EmotePlayed
impl Send for EmotePlayed
impl Sync for EmotePlayed
impl Unpin for EmotePlayed
impl UnwindSafe for EmotePlayed
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more