Struct lu_packets::world::gm::client::PlayFxEffect
source · [−]pub struct PlayFxEffect {
pub effect_id: i32,
pub effect_type: LuVarWString<u32>,
pub scale: f32,
pub name: LuVarString<u32>,
pub priority: f32,
pub secondary: ObjId,
pub serialize: bool,
}
Fields
effect_id: i32
effect_type: LuVarWString<u32>
scale: f32
name: LuVarString<u32>
priority: f32
secondary: ObjId
serialize: bool
Trait Implementations
sourceimpl Debug for PlayFxEffect
impl Debug for PlayFxEffect
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayFxEffect
impl<__READER: Read> Deserialize<LittleEndian, __READER> for PlayFxEffect
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<PlayFxEffect> for GameMessage
impl From<PlayFxEffect> for GameMessage
sourcefn from(msg: PlayFxEffect) -> Self
fn from(msg: PlayFxEffect) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<PlayFxEffect> for PlayFxEffect
impl PartialEq<PlayFxEffect> for PlayFxEffect
sourcefn eq(&self, other: &PlayFxEffect) -> bool
fn eq(&self, other: &PlayFxEffect) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayFxEffect
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME PlayFxEffect
impl StructuralPartialEq for PlayFxEffect
Auto Trait Implementations
impl RefUnwindSafe for PlayFxEffect
impl Send for PlayFxEffect
impl Sync for PlayFxEffect
impl Unpin for PlayFxEffect
impl UnwindSafe for PlayFxEffect
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more