Struct lu_packets::world::gm::EquipInventory
source · [−]pub struct EquipInventory {
pub ignore_cooldown: bool,
pub out_success: bool,
pub item_to_equip: ObjId,
}
Fields
ignore_cooldown: bool
out_success: bool
item_to_equip: ObjId
Trait Implementations
sourceimpl Debug for EquipInventory
impl Debug for EquipInventory
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for EquipInventory
impl<__READER: Read> Deserialize<LittleEndian, __READER> for EquipInventory
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<EquipInventory> for GameMessage
impl From<EquipInventory> for GameMessage
sourcefn from(msg: EquipInventory) -> Self
fn from(msg: EquipInventory) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<EquipInventory> for EquipInventory
impl PartialEq<EquipInventory> for EquipInventory
sourcefn eq(&self, other: &EquipInventory) -> bool
fn eq(&self, other: &EquipInventory) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME EquipInventory
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME EquipInventory
impl StructuralPartialEq for EquipInventory
Auto Trait Implementations
impl RefUnwindSafe for EquipInventory
impl Send for EquipInventory
impl Sync for EquipInventory
impl Unpin for EquipInventory
impl UnwindSafe for EquipInventory
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more