[][src]Struct lu_packets::world::gm::EquipInventory

pub struct EquipInventory {
    pub ignore_cooldown: bool,
    pub out_success: bool,
    pub item_to_equip: ObjId,
}

Fields

ignore_cooldown: boolout_success: boolitem_to_equip: ObjId

Trait Implementations

impl Debug for EquipInventory[src]

impl<__READER: Read> Deserialize<LittleEndian, __READER> for EquipInventory[src]

impl From<EquipInventory> for GameMessage[src]

impl PartialEq<EquipInventory> for EquipInventory[src]

impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME EquipInventory[src]

impl StructuralPartialEq for EquipInventory[src]

Auto Trait Implementations

impl RefUnwindSafe for EquipInventory

impl Send for EquipInventory

impl Sync for EquipInventory

impl Unpin for EquipInventory

impl UnwindSafe for EquipInventory

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.