Struct lu_packets::world::gm::UnEquipInventory
source · [−]pub struct UnEquipInventory {
pub even_if_dead: bool,
pub ignore_cooldown: bool,
pub out_success: bool,
pub item_to_unequip: ObjId,
pub replacement_object_id: ObjId,
}
Fields
even_if_dead: bool
ignore_cooldown: bool
out_success: bool
item_to_unequip: ObjId
replacement_object_id: ObjId
Trait Implementations
sourceimpl Debug for UnEquipInventory
impl Debug for UnEquipInventory
sourceimpl<__READER: Read> Deserialize<LittleEndian, __READER> for UnEquipInventory
impl<__READER: Read> Deserialize<LittleEndian, __READER> for UnEquipInventory
sourcefn deserialize(reader: &mut __READER) -> Result<Self>
fn deserialize(reader: &mut __READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<UnEquipInventory> for GameMessage
impl From<UnEquipInventory> for GameMessage
sourcefn from(msg: UnEquipInventory) -> Self
fn from(msg: UnEquipInventory) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<UnEquipInventory> for UnEquipInventory
impl PartialEq<UnEquipInventory> for UnEquipInventory
sourcefn eq(&self, other: &UnEquipInventory) -> bool
fn eq(&self, other: &UnEquipInventory) -> bool
sourceimpl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME UnEquipInventory
impl<'__LIFETIME, __WRITER: Write> Serialize<LittleEndian, __WRITER> for &'__LIFETIME UnEquipInventory
impl StructuralPartialEq for UnEquipInventory
Auto Trait Implementations
impl RefUnwindSafe for UnEquipInventory
impl Send for UnEquipInventory
impl Sync for UnEquipInventory
impl Unpin for UnEquipInventory
impl UnwindSafe for UnEquipInventory
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more