Enum lu_packets::world::client::ClientMessage
source · [−]#[non_exhaustive]
#[repr(u32)]
pub enum ClientMessage {
Show 19 variants
LoadStaticZone(LoadStaticZone),
CreateCharacter(CreateCharacter),
CharacterListResponse(CharacterListResponse),
CharacterCreateResponse(CharacterCreateResponse),
CharacterDeleteResponse(CharacterDeleteResponse),
SubjectGameMessage(SubjectGameMessage),
TransferToWorld(TransferToWorld),
BlueprintSaveResponse(BlueprintSaveResponse),
BlueprintLoadItemResponse(BlueprintLoadItemResponse),
AddFriendRequest(AddFriendRequest),
AddFriendResponse(AddFriendResponse),
GetFriendsListResponse(GetFriendsListResponse),
FriendUpdateNotify(FriendUpdateNotify),
GetIgnoreListResponse(GetIgnoreListResponse),
TeamInvite(TeamInvite),
MinimumChatModeResponse(MinimumChatModeResponse),
MinimumChatModeResponsePrivate(MinimumChatModeResponsePrivate),
ChatModerationString(ChatModerationString),
UpdateFreeTrialStatus(UpdateFreeTrialStatus),
}
Expand description
All client-received world messages.
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
LoadStaticZone(LoadStaticZone)
CreateCharacter(CreateCharacter)
CharacterListResponse(CharacterListResponse)
CharacterCreateResponse(CharacterCreateResponse)
CharacterDeleteResponse(CharacterDeleteResponse)
SubjectGameMessage(SubjectGameMessage)
TransferToWorld(TransferToWorld)
BlueprintSaveResponse(BlueprintSaveResponse)
BlueprintLoadItemResponse(BlueprintLoadItemResponse)
AddFriendRequest(AddFriendRequest)
AddFriendResponse(AddFriendResponse)
GetFriendsListResponse(GetFriendsListResponse)
FriendUpdateNotify(FriendUpdateNotify)
GetIgnoreListResponse(GetIgnoreListResponse)
TeamInvite(TeamInvite)
MinimumChatModeResponse(MinimumChatModeResponse)
MinimumChatModeResponsePrivate(MinimumChatModeResponsePrivate)
ChatModerationString(ChatModerationString)
UpdateFreeTrialStatus(UpdateFreeTrialStatus)
Trait Implementations
sourceimpl Debug for ClientMessage
impl Debug for ClientMessage
sourceimpl<__ENDIO_ENDIANNESS: Endianness, __ENDIO_READER: Read + ERead<__ENDIO_ENDIANNESS>> Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER> for ClientMessagewhere
u32: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
LoadStaticZone: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
CreateCharacter: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
CharacterListResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
CharacterCreateResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
CharacterDeleteResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SubjectGameMessage: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TransferToWorld: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
BlueprintSaveResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
BlueprintLoadItemResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
AddFriendRequest: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
AddFriendResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
GetFriendsListResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
FriendUpdateNotify: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
GetIgnoreListResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamInvite: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MinimumChatModeResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MinimumChatModeResponsePrivate: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ChatModerationString: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UpdateFreeTrialStatus: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
impl<__ENDIO_ENDIANNESS: Endianness, __ENDIO_READER: Read + ERead<__ENDIO_ENDIANNESS>> Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER> for ClientMessagewhere
u32: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
LoadStaticZone: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
CreateCharacter: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
CharacterListResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
CharacterCreateResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
CharacterDeleteResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
SubjectGameMessage: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TransferToWorld: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
BlueprintSaveResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
BlueprintLoadItemResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
AddFriendRequest: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
AddFriendResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
GetFriendsListResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
FriendUpdateNotify: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
GetIgnoreListResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
TeamInvite: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MinimumChatModeResponse: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
MinimumChatModeResponsePrivate: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
ChatModerationString: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
UpdateFreeTrialStatus: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
sourcefn deserialize(reader: &mut __ENDIO_READER) -> Result<Self>
fn deserialize(reader: &mut __ENDIO_READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<ClientMessage> for Message
impl From<ClientMessage> for Message
sourcefn from(msg: ClientMessage) -> Self
fn from(msg: ClientMessage) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<ClientMessage> for ClientMessage
impl PartialEq<ClientMessage> for ClientMessage
sourcefn eq(&self, other: &ClientMessage) -> bool
fn eq(&self, other: &ClientMessage) -> bool
sourceimpl<'__ENDIO_LIFETIME, __ENDIO_ENDIANNESS: Endianness, __ENDIO_WRITER: Write + EWrite<__ENDIO_ENDIANNESS>> Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER> for &'__ENDIO_LIFETIME ClientMessagewhere
u32: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME LoadStaticZone: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME CreateCharacter: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME CharacterListResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME CharacterCreateResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME CharacterDeleteResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SubjectGameMessage: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TransferToWorld: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME BlueprintSaveResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME BlueprintLoadItemResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME AddFriendRequest: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME AddFriendResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME GetFriendsListResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME FriendUpdateNotify: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME GetIgnoreListResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamInvite: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MinimumChatModeResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MinimumChatModeResponsePrivate: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ChatModerationString: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UpdateFreeTrialStatus: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
impl<'__ENDIO_LIFETIME, __ENDIO_ENDIANNESS: Endianness, __ENDIO_WRITER: Write + EWrite<__ENDIO_ENDIANNESS>> Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER> for &'__ENDIO_LIFETIME ClientMessagewhere
u32: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME LoadStaticZone: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME CreateCharacter: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME CharacterListResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME CharacterCreateResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME CharacterDeleteResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME SubjectGameMessage: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TransferToWorld: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME BlueprintSaveResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME BlueprintLoadItemResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME AddFriendRequest: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME AddFriendResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME GetFriendsListResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME FriendUpdateNotify: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME GetIgnoreListResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME TeamInvite: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MinimumChatModeResponse: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME MinimumChatModeResponsePrivate: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME ChatModerationString: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME UpdateFreeTrialStatus: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
impl StructuralPartialEq for ClientMessage
Auto Trait Implementations
impl RefUnwindSafe for ClientMessage
impl Send for ClientMessage
impl Sync for ClientMessage
impl Unpin for ClientMessage
impl UnwindSafe for ClientMessage
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more