Struct lu_packets::world::gm::client::SubjectGameMessage
source · [−]pub struct SubjectGameMessage {
pub subject_id: ObjId,
pub message: GameMessage,
}
Fields
subject_id: ObjId
message: GameMessage
Trait Implementations
sourceimpl Debug for SubjectGameMessage
impl Debug for SubjectGameMessage
sourceimpl<__ENDIO_ENDIANNESS: Endianness, __ENDIO_READER: Read + ERead<__ENDIO_ENDIANNESS>> Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER> for SubjectGameMessagewhere
ObjId: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
GameMessage: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
impl<__ENDIO_ENDIANNESS: Endianness, __ENDIO_READER: Read + ERead<__ENDIO_ENDIANNESS>> Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER> for SubjectGameMessagewhere
ObjId: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
GameMessage: Deserialize<__ENDIO_ENDIANNESS, __ENDIO_READER>,
sourcefn deserialize(reader: &mut __ENDIO_READER) -> Result<Self>
fn deserialize(reader: &mut __ENDIO_READER) -> Result<Self>
Deserializes the type by reading from the reader.
sourceimpl From<SubjectGameMessage> for Message
impl From<SubjectGameMessage> for Message
sourcefn from(msg: SubjectGameMessage) -> Self
fn from(msg: SubjectGameMessage) -> Self
Converts to this type from the input type.
sourceimpl From<SubjectGameMessage> for Message
impl From<SubjectGameMessage> for Message
sourcefn from(msg: SubjectGameMessage) -> Self
fn from(msg: SubjectGameMessage) -> Self
Converts to this type from the input type.
sourceimpl PartialEq<SubjectGameMessage> for SubjectGameMessage
impl PartialEq<SubjectGameMessage> for SubjectGameMessage
sourcefn eq(&self, other: &SubjectGameMessage) -> bool
fn eq(&self, other: &SubjectGameMessage) -> bool
sourceimpl<'__ENDIO_LIFETIME, __ENDIO_ENDIANNESS: Endianness, __ENDIO_WRITER: Write + EWrite<__ENDIO_ENDIANNESS>> Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER> for &'__ENDIO_LIFETIME SubjectGameMessagewhere
&'__ENDIO_LIFETIME ObjId: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME GameMessage: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
impl<'__ENDIO_LIFETIME, __ENDIO_ENDIANNESS: Endianness, __ENDIO_WRITER: Write + EWrite<__ENDIO_ENDIANNESS>> Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER> for &'__ENDIO_LIFETIME SubjectGameMessagewhere
&'__ENDIO_LIFETIME ObjId: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
&'__ENDIO_LIFETIME GameMessage: Serialize<__ENDIO_ENDIANNESS, __ENDIO_WRITER>,
impl StructuralPartialEq for SubjectGameMessage
Auto Trait Implementations
impl RefUnwindSafe for SubjectGameMessage
impl Send for SubjectGameMessage
impl Sync for SubjectGameMessage
impl Unpin for SubjectGameMessage
impl UnwindSafe for SubjectGameMessage
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more